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Searched refs:isFloat (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dpipeline_state_object_gles.cpp34 GLenum& type, GLboolean& normalized, bool& isFloat) in FormatToVertexType()
40 isFloat = true; in FormatToVertexType()
45 isFloat = true; in FormatToVertexType()
50 isFloat = true; in FormatToVertexType()
55 isFloat = true; in FormatToVertexType()
60 isFloat = true; in FormatToVertexType()
65 isFloat = true; in FormatToVertexType()
70 isFloat = true; in FormatToVertexType()
75 isFloat = true; in FormatToVertexType()
80 isFloat in FormatToVertexType()
33 FormatToVertexType(const VertexInputDeclaration::VertexInputAttributeDescription& attributeRef, GLuint& count, GLenum& type, GLboolean& normalized, bool& isFloat) FormatToVertexType() argument
220 bool isFloat = false; global() variable
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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/context/
H A Dwebgl2_rendering_context_impl.h53 napi_value SamplerParameter(napi_env env, napi_value samplerObj, GLenum pname, bool isFloat, void* param);
H A Dwebgl_rendering_context_base_impl.h333 GLenum CheckTexParameter(napi_env env, GLenum target, GLenum pname, T param, bool isFloat);
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
H A Dwebgl2_rendering_context_impl.cpp280 napi_env env, napi_value samplerObj, GLenum pName, bool isFloat, void* param) in SamplerParameter()
304 if (isFloat) { in SamplerParameter()
279 SamplerParameter( napi_env env, napi_value samplerObj, GLenum pName, bool isFloat, void* param) SamplerParameter() argument
H A Dwebgl_rendering_context_base_impl.cpp1992 napi_env env, GLenum target, GLenum pname, T param, bool isFloat) in CheckTexParameter()
1991 CheckTexParameter( napi_env env, GLenum target, GLenum pname, T param, bool isFloat) CheckTexParameter() argument
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H A DarkComponent.js4316 const isFloat = (val) => Number.isFinite(val) && !Number.isInteger(val);

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