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Searched refs:isAttach (Results 1 - 11 of 11) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/video/resource/
H A Dext_texture.cpp30 const char IS_ATTACH[] = "isAttach";
131 void ExtTexture::AttachToGLContext(int64_t textureId, bool isAttach) in AttachToGLContext() argument
135 << IS_ATTACH << PARAM_EQUALS << (isAttach ? "1" : "0"); in AttachToGLContext()
H A Dext_texture.h47 void AttachToGLContext(int64_t textureId, bool isAttach);
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drender_texture_impl.cpp125 void RenderTextureImpl::AttachToGLContext(int64_t textureId, bool isAttach) in AttachToGLContext() argument
128 extTexture_->AttachToGLContext(textureId, isAttach); in AttachToGLContext()
H A Drender_texture_impl.h58 void AttachToGLContext(int64_t textureId, bool isAttach) override;
/foundation/window/window_manager/window_scene/session/host/src/
H A Dsession.cpp1348 void Session::SetAttachState(bool isAttach, WindowMode windowMode) in SetAttachState() argument
1350 isAttach_ = isAttach; in SetAttachState()
1351 auto task = [weakThis = wptr(this), isAttach]() { in SetAttachState()
1357 TLOGD(WmsLogTag::WMS_LIFE, "isAttach:%{public}d persistentId:%{public}d", isAttach, in SetAttachState()
1359 if (!isAttach && session->detachCallback_ != nullptr) { in SetAttachState()
1366 CreateDetectStateTask(isAttach, windowMode); in SetAttachState()
1369 void Session::CreateDetectStateTask(bool isAttach, WindowMode windowMode) in CreateDetectStateTask() argument
1371 if (!IsSupportDetectWindow(isAttach)) { in CreateDetectStateTask()
1377 if (!ShouldCreateDetectTask(isAttach, windowMod in CreateDetectStateTask()
2913 bool isAttach = GetAttachState(); SetShowRecent() local
2953 IsSupportDetectWindow(bool isAttach) IsSupportDetectWindow() argument
2983 ShouldCreateDetectTask(bool isAttach, WindowMode windowMode) const ShouldCreateDetectTask() argument
3017 CreateWindowStateDetectTask(bool isAttach, WindowMode windowMode) CreateWindowStateDetectTask() argument
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/foundation/distributeddatamgr/relational_store/frameworks/native/rdb/src/
H A Dconnection_pool.cpp107 std::pair<int32_t, std::shared_ptr<Connection>> ConnPool::Init(bool isAttach, bool needWriter) in Init() argument
109 const RdbStoreConfig &config = isAttach ? attachConfig_ : config_; in Init()
121 [this, isAttach]() { in Init()
122 const RdbStoreConfig &config = isAttach ? attachConfig_ : config_; in Init()
138 [this, isAttach]() { in Init()
139 const RdbStoreConfig &config = isAttach ? attachConfig_ : config_; in Init()
/foundation/window/window_manager/window_scene/session/host/include/
H A Dsession.h472 void SetAttachState(bool isAttach, WindowMode windowMode = WindowMode::WINDOW_MODE_UNDEFINED);
483 void CreateWindowStateDetectTask(bool isAttach, WindowMode windowMode);
675 bool IsStateMatch(bool isAttach) const;
676 bool IsSupportDetectWindow(bool isAttach);
677 bool ShouldCreateDetectTask(bool isAttach, WindowMode windowMode) const;
678 bool ShouldCreateDetectTaskInRecent(bool newShowRecent, bool oldShowRecent, bool isAttach) const;
679 void CreateDetectStateTask(bool isAttach, WindowMode windowMode);
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/
H A Drender_surface.h109 virtual void AttachToGLContext(int64_t textureId, bool isAttach) {} in AttachToGLContext() argument
/foundation/distributeddatamgr/relational_store/frameworks/native/rdb/include/
H A Dconnection_pool.h122 std::pair<int32_t, std::shared_ptr<Connection>> Init(bool isAttach = false, bool needWriter = false);
/foundation/window/window_manager/window_scene/test/unittest/
H A Dsession_test2.cpp1510 bool isAttach = session_->GetAttachState(); in HWTEST_F() local
1511 ASSERT_EQ(false, isAttach); in HWTEST_F()
2010 bool isAttach = true; in HWTEST_F() local
2011 session_->CreateWindowStateDetectTask(isAttach, WindowMode::WINDOW_MODE_UNDEFINED); in HWTEST_F()
2012 ASSERT_EQ(isAttach, true); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
H A Dvideo_pattern.cpp907 auto OnAttachCallBack = [weak = WeakClaim(this)](int64_t textureId, bool isAttach) mutable { in RegisterRenderContextCallBack()
911 renderSurface->AttachToGLContext(textureId, isAttach); in RegisterRenderContextCallBack()

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