/foundation/arkui/ace_engine/frameworks/core/components/video/resource/ |
H A D | ext_texture.cpp | 30 const char IS_ATTACH[] = "isAttach"; 131 void ExtTexture::AttachToGLContext(int64_t textureId, bool isAttach) in AttachToGLContext() argument 135 << IS_ATTACH << PARAM_EQUALS << (isAttach ? "1" : "0"); in AttachToGLContext()
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H A D | ext_texture.h | 47 void AttachToGLContext(int64_t textureId, bool isAttach);
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/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/ |
H A D | render_texture_impl.cpp | 125 void RenderTextureImpl::AttachToGLContext(int64_t textureId, bool isAttach) in AttachToGLContext() argument 128 extTexture_->AttachToGLContext(textureId, isAttach); in AttachToGLContext()
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H A D | render_texture_impl.h | 58 void AttachToGLContext(int64_t textureId, bool isAttach) override;
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/foundation/window/window_manager/window_scene/session/host/src/ |
H A D | session.cpp | 1348 void Session::SetAttachState(bool isAttach, WindowMode windowMode) in SetAttachState() argument 1350 isAttach_ = isAttach; in SetAttachState() 1351 auto task = [weakThis = wptr(this), isAttach]() { in SetAttachState() 1357 TLOGD(WmsLogTag::WMS_LIFE, "isAttach:%{public}d persistentId:%{public}d", isAttach, in SetAttachState() 1359 if (!isAttach && session->detachCallback_ != nullptr) { in SetAttachState() 1366 CreateDetectStateTask(isAttach, windowMode); in SetAttachState() 1369 void Session::CreateDetectStateTask(bool isAttach, WindowMode windowMode) in CreateDetectStateTask() argument 1371 if (!IsSupportDetectWindow(isAttach)) { in CreateDetectStateTask() 1377 if (!ShouldCreateDetectTask(isAttach, windowMod in CreateDetectStateTask() 2913 bool isAttach = GetAttachState(); SetShowRecent() local 2953 IsSupportDetectWindow(bool isAttach) IsSupportDetectWindow() argument 2983 ShouldCreateDetectTask(bool isAttach, WindowMode windowMode) const ShouldCreateDetectTask() argument 3017 CreateWindowStateDetectTask(bool isAttach, WindowMode windowMode) CreateWindowStateDetectTask() argument [all...] |
/foundation/distributeddatamgr/relational_store/frameworks/native/rdb/src/ |
H A D | connection_pool.cpp | 107 std::pair<int32_t, std::shared_ptr<Connection>> ConnPool::Init(bool isAttach, bool needWriter) in Init() argument 109 const RdbStoreConfig &config = isAttach ? attachConfig_ : config_; in Init() 121 [this, isAttach]() { in Init() 122 const RdbStoreConfig &config = isAttach ? attachConfig_ : config_; in Init() 138 [this, isAttach]() { in Init() 139 const RdbStoreConfig &config = isAttach ? attachConfig_ : config_; in Init()
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/foundation/window/window_manager/window_scene/session/host/include/ |
H A D | session.h | 472 void SetAttachState(bool isAttach, WindowMode windowMode = WindowMode::WINDOW_MODE_UNDEFINED); 483 void CreateWindowStateDetectTask(bool isAttach, WindowMode windowMode); 675 bool IsStateMatch(bool isAttach) const; 676 bool IsSupportDetectWindow(bool isAttach); 677 bool ShouldCreateDetectTask(bool isAttach, WindowMode windowMode) const; 678 bool ShouldCreateDetectTaskInRecent(bool newShowRecent, bool oldShowRecent, bool isAttach) const; 679 void CreateDetectStateTask(bool isAttach, WindowMode windowMode);
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/foundation/arkui/ace_engine/frameworks/core/components_ng/render/ |
H A D | render_surface.h | 109 virtual void AttachToGLContext(int64_t textureId, bool isAttach) {} in AttachToGLContext() argument
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/foundation/distributeddatamgr/relational_store/frameworks/native/rdb/include/ |
H A D | connection_pool.h | 122 std::pair<int32_t, std::shared_ptr<Connection>> Init(bool isAttach = false, bool needWriter = false);
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/foundation/window/window_manager/window_scene/test/unittest/ |
H A D | session_test2.cpp | 1510 bool isAttach = session_->GetAttachState(); in HWTEST_F() local 1511 ASSERT_EQ(false, isAttach); in HWTEST_F() 2010 bool isAttach = true; in HWTEST_F() local 2011 session_->CreateWindowStateDetectTask(isAttach, WindowMode::WINDOW_MODE_UNDEFINED); in HWTEST_F() 2012 ASSERT_EQ(isAttach, true); in HWTEST_F()
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/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/ |
H A D | video_pattern.cpp | 907 auto OnAttachCallBack = [weak = WeakClaim(this)](int64_t textureId, bool isAttach) mutable { in RegisterRenderContextCallBack() 911 renderSurface->AttachToGLContext(textureId, isAttach); in RegisterRenderContextCallBack()
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