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Searched refs:isActiveGame (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_2d/rosen/modules/render_service/core/pipeline/
H A Drs_render_service_listener.cpp45 bool isActiveGame = FrameReport::GetInstance().IsActiveGameWithUniqueId(uniqueId); in OnBufferAvailable() local
46 if (isActiveGame) { in OnBufferAvailable()
/foundation/graphic/graphic_surface/surface/src/
H A Dbuffer_queue_producer.cpp152 bool isActiveGame = false; in RequestBufferRemote() local
158 isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid); in RequestBufferRemote()
159 if (isActiveGame) { in RequestBufferRemote()
179 if (isActiveGame) { in RequestBufferRemote()
278 bool isActiveGame = false; in FlushBufferRemote() local
284 isActiveGame = Rosen::FrameReport::GetInstance().IsActiveGameWithPid(connectedPid); in FlushBufferRemote()
285 if (isActiveGame) { in FlushBufferRemote()
305 if (isActiveGame) { in FlushBufferRemote()

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