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Help
Searched
refs:invertMat
(Results
1 - 2
of
2
) sorted by relevance
/foundation/window/window_manager/utils/src/
H
A
D
wm_math.cpp
347
Matrix4
invertMat
= mat;
in GetOriginScreenPoint()
local
348
invertMat
.Invert();
in GetOriginScreenPoint()
351
Vector3 start = TransformWithPerspDiv(screenPoint,
invertMat
);
in GetOriginScreenPoint()
354
Vector3 end = TransformWithPerspDiv(screenPoint,
invertMat
);
in GetOriginScreenPoint()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H
A
D
rosen_render_context.cpp
2173
auto
invertMat
= GetRevertMatrix();
in GetLocalTransformMatrix()
local
2175
auto transformMat = Matrix4::CreateTranslate(-rect.GetOffset().GetX(), -rect.GetOffset().GetY(), 0) *
invertMat
;
in GetLocalTransformMatrix()
2181
auto
invertMat
= GetRevertMatrix();
in GetPointWithRevert()
local
2183
auto invertPoint =
invertMat
* tmp;
in GetPointWithRevert()
Completed in 12 milliseconds