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Searched refs:invertMat (Results 1 - 2 of 2) sorted by relevance

/foundation/window/window_manager/utils/src/
H A Dwm_math.cpp347 Matrix4 invertMat = mat; in GetOriginScreenPoint() local
348 invertMat.Invert(); in GetOriginScreenPoint()
351 Vector3 start = TransformWithPerspDiv(screenPoint, invertMat); in GetOriginScreenPoint()
354 Vector3 end = TransformWithPerspDiv(screenPoint, invertMat); in GetOriginScreenPoint()
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
H A Drosen_render_context.cpp2173 auto invertMat = GetRevertMatrix(); in GetLocalTransformMatrix() local
2175 auto transformMat = Matrix4::CreateTranslate(-rect.GetOffset().GetX(), -rect.GetOffset().GetY(), 0) * invertMat; in GetLocalTransformMatrix()
2181 auto invertMat = GetRevertMatrix(); in GetPointWithRevert() local
2183 auto invertPoint = invertMat * tmp; in GetPointWithRevert()

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