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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp362 const Math::Quat inverseInitialRotation = Inverse(initialValue.initialData.quatValue); in Interpolate() local
363 const Math::Quat delta = Normalize(Slerp(identity, result * inverseInitialRotation, interpolation.weight)); in Interpolate()

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