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/foundation/graphic/graphic_2d/utils/color_manager/src/
H A Dcolor_space.cpp298 double invdet = 1.0 / determinant; in Invert() local
299 if (invdet > +FLT_MAX || invdet < -FLT_MAX || !IsFinite((float)invdet)) { in Invert()
305 b0 *= invdet; in Invert()
306 b1 *= invdet; in Invert()
307 b2 *= invdet; in Invert()
308 b3 *= invdet; in Invert()
309 b4 *= invdet; in Invert()
310 b5 *= invdet; in Invert()
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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h355 const float invdet = 1 / determinantOut; in Inverse() local
358 inverse.x.x = (m.y.y * m.z.z - m.z.y * m.y.z) * invdet; in Inverse()
359 inverse.x.y = (m.x.z * m.z.y - m.x.y * m.z.z) * invdet; in Inverse()
360 inverse.x.z = (m.x.y * m.y.z - m.x.z * m.y.y) * invdet; in Inverse()
361 inverse.y.x = (m.y.z * m.z.x - m.y.x * m.z.z) * invdet; in Inverse()
362 inverse.y.y = (m.x.x * m.z.z - m.x.z * m.z.x) * invdet; in Inverse()
363 inverse.y.z = (m.y.x * m.x.z - m.x.x * m.y.z) * invdet; in Inverse()
364 inverse.z.x = (m.y.x * m.z.y - m.z.x * m.y.y) * invdet; in Inverse()
365 inverse.z.y = (m.z.x * m.x.y - m.x.x * m.z.y) * invdet; in Inverse()
366 inverse.z.z = (m.x.x * m.y.y - m.y.x * m.x.y) * invdet; in Inverse()
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