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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp1621 int32_t invalidateCount = InvalidateColor(invalidate, rpd, currentSubPass); in RenderCommandEndRenderPass() local
1622 invalidateCount += InvalidateDepthStencil( in RenderCommandEndRenderPass()
1623 array_view(invalidate + invalidateCount, countof(invalidate) - invalidateCount), rpd, currentSubPass); in RenderCommandEndRenderPass()
1626 Invalidate(fbType, invalidateCount, invalidate, rpd, *currentFrameBuffer_); in RenderCommandEndRenderPass()

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