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/foundation/arkui/ui_lite/frameworks/draw/
H A Ddraw_utils.cpp1335 int64_t invMatrix30 = FO_TRANS_FLOAT_TO_FIXED(in.matrix.GetData()[6]); local
1345 float invMatrix30 = in.matrix.GetData()[6]; local
1364 int64_t u = FO_DIV((invMatrix00 * x + invMatrix20 * y + invMatrix30), w);
1370 float u = (invMatrix00 * x + invMatrix20 * y + invMatrix30) / w;

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