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Searched
refs:invMatrix30
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/foundation/arkui/ui_lite/frameworks/draw/
H
A
D
draw_utils.cpp
1335
int64_t
invMatrix30
= FO_TRANS_FLOAT_TO_FIXED(in.matrix.GetData()[6]);
local
1345
float
invMatrix30
= in.matrix.GetData()[6];
local
1364
int64_t u = FO_DIV((invMatrix00 * x + invMatrix20 * y +
invMatrix30
), w);
1370
float u = (invMatrix00 * x + invMatrix20 * y +
invMatrix30
) / w;
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