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Searched refs:instanceNumber_ (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.h551 uint64_t instanceNumber_ = 0; member in SceneHolder
H A Dscene_impl.cpp1746 uint64_t instanceNumber_ { 0 };
H A Dscene_holder.cpp2608 return instanceId_.ToString().append(to_string(++instanceNumber_)); in GetUniqueName()

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