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Searched refs:inputAttachmentIndices (Results 1 - 12 of 12) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_util.cpp170 rp.inputAttachmentIndices = renderPass.inputAttachmentIndices; in CreateInputRenderPass()
299 spDesc.inputAttachmentCount = (uint32_t)renderPass.inputAttachmentIndices.size(); in CreateRenderPass()
319 spDesc.inputAttachmentIndices[idx] = renderPass.inputAttachmentIndices[idx]; in CreateRenderPass()
H A Drender_node_parser_util.cpp393 getAttachmentIndices("inputAttachmentIndices", *sp, renderPass.inputAttachmentIndices); in ParseRenderpass()
H A Drender_command_list.cpp140 CheckAttachments(subpassRef.inputAttachmentIndices, subpassRef.inputAttachmentCount, attachmentIdx); in ValidateRenderPassAttachment()
1023 const uint32_t attachmentIndex = subpassRef.inputAttachmentIndices[idx]; in ProcessInputAttachments()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/
H A Drender_data_structures.h226 BASE_NS::vector<uint32_t> inputAttachmentIndices; member
351 BASE_NS::vector<uint32_t> inputAttachmentIndices; member
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp51 HashRange(seed, subpass.inputAttachmentIndices, subpass.inputAttachmentIndices + subpass.inputAttachmentCount); in hash()
H A Dpipeline_create_functions_vk.cpp291 CreateAttachmentReferences(subpassDesc.inputAttachmentIndices, layouts, subpassDesc.inputAttachmentCount, in CreateRenderPassCombined()
473 CreateAttachmentReferences2(subpassDesc.inputAttachmentIndices, layouts, compatibilityAttachments, in CreateRenderPassCombined2()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dnode_context_pool_manager_gles.cpp99 rpHash, subpass.inputAttachmentIndices, subpass.inputAttachmentIndices + subpass.inputAttachmentCount); in HashRPD()
H A Drender_backend_gles.cpp1410 uint32_t index = currentSubPass.inputAttachmentIndices[ci]; in ScanPasses()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1046 uint32_t inputAttachmentIndices[PipelineStateConstants::MAX_INPUT_ATTACHMENT_COUNT] {};
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp268 bindingIdx, renderPassDesc.attachmentHandles[subpassDesc.inputAttachmentIndices[bindingIdx]]); in UpdateSet01()
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp428 renderPassUpscale.subpassDesc.inputAttachmentIndices[0] = 0; in RenderUpscale()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drender_graph.cpp849 array_view(subpassRef.inputAttachmentIndices, subpassRef.inputAttachmentCount), rc.renderPassDesc, in RenderCommand()

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