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Help
Searched
refs:injectQueue_
(Results
1 - 4
of
4
) sorted by relevance
/foundation/multimodalinput/input/uinput/
H
A
D
inject_thread.cpp
24
std::vector<InjectInputEvent> InjectThread::
injectQueue_
;
member in OHOS::MMI::InjectThread
32
while (
injectQueue_
.size() > 0) {
in InjectFunc()
33
if (
injectQueue_
[0].deviceId == TOUCH_SCREEN_DEVICE_ID) {
in InjectFunc()
34
g_pTouchScreen->EmitEvent(
injectQueue_
[0].type,
injectQueue_
[0].code,
injectQueue_
[0].value);
in InjectFunc()
35
} else if (
injectQueue_
[0].deviceId == KEYBOARD_DEVICE_ID) {
in InjectFunc()
36
g_pKeyboard->EmitEvent(
injectQueue_
[0].type,
injectQueue_
[0].code,
injectQueue_
[
in InjectFunc()
[all...]
H
A
D
inject_thread.h
51
static std::vector<InjectInputEvent>
injectQueue_
;
member in OHOS::MMI::InjectThread
/foundation/distributedhardware/distributed_input/services/source/inputinject/src/
H
A
D
distributed_input_node_manager.cpp
486
injectQueue_
.push({devId, events});
in ReportEvent()
502
[this]() { return !isInjectThreadRunning_.load() || !
injectQueue_
.empty(); });
in InjectEvent()
503
if (
injectQueue_
.empty()) {
in InjectEvent()
506
events =
injectQueue_
.front();
in InjectEvent()
507
injectQueue_
.pop();
in InjectEvent()
/foundation/distributedhardware/distributed_input/services/source/inputinject/include/
H
A
D
distributed_input_node_manager.h
126
std::queue<EventBatch>
injectQueue_
;
member in OHOS::DistributedHardware::DistributedInput::DistributedInputNodeManager
Completed in 3 milliseconds