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Help
Searched
refs:initialize
(Results
1 - 6
of
6
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/containers/
H
A
D
fixed_string.h
49
initialize
({ a.data_, a.len_ });
54
initialize
({ a.data_, a.len_ });
60
initialize
({ a.data(), a.size() });
66
initialize
({ a, N - 1 });
71
initialize
({ a, constexpr_strlen(a) });
76
initialize
({ &a, 1 });
81
initialize
(a);
121
initialize
({ a.data_, a.len_ });
127
initialize
({ a.data_, a.len_ });
134
initialize
({
[all...]
/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H
A
D
arkModifier.js
231
this.attribute.
initialize
(args);
1037
this.
initialize
([src]);
1051
this.
initialize
([src]);
H
A
D
jsXNode.js
1280
initialize
(...args) {
1281
return this.attribute.
initialize
(args);
1340
node.
initialize
();
1352
node.
initialize
();
H
A
D
arkComponent.js
5070
initialize
(value) {
5224
initialize
(value) {
5412
initialize
(value) {
5509
initialize
(value) {
5682
initialize
(value) {
5740
initialize
(value) {
6430
initialize
(value) {
7097
initialize
(value) {
8640
initialize
(value) {
9435
initialize
(valu
[all...]
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
scene_holder.h
507
void ResetScene(bool
initialize
= false);
H
A
D
scene_holder.cpp
743
void SceneHolder::ResetScene(bool
initialize
)
in ResetScene()
argument
747
if (wasScenePrepared &&
initialize
) {
in ResetScene()
794
if (
initialize
&& CreateDefaultEcs()) {
in ResetScene()
2111
//
initialize
the graphics state handle, so we can resolve it later
in SetShader()
Completed in 17 milliseconds