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Searched refs:initialize (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeBase/api/base/containers/
H A Dfixed_string.h49 initialize({ a.data_, a.len_ });
54 initialize({ a.data_, a.len_ });
60 initialize({ a.data(), a.size() });
66 initialize({ a, N - 1 });
71 initialize({ a, constexpr_strlen(a) });
76 initialize({ &a, 1 });
81 initialize(a);
121 initialize({ a.data_, a.len_ });
127 initialize({ a.data_, a.len_ });
134 initialize({
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/foundation/arkui/ace_engine/frameworks/bridge/declarative_frontend/engine/
H A DarkModifier.js231 this.attribute.initialize(args);
1037 this.initialize([src]);
1051 this.initialize([src]);
H A DjsXNode.js1280 initialize(...args) {
1281 return this.attribute.initialize(args);
1340 node.initialize();
1352 node.initialize();
H A DarkComponent.js5070 initialize(value) {
5224 initialize(value) {
5412 initialize(value) {
5509 initialize(value) {
5682 initialize(value) {
5740 initialize(value) {
6430 initialize(value) {
7097 initialize(value) {
8640 initialize(value) {
9435 initialize(valu
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.h507 void ResetScene(bool initialize = false);
H A Dscene_holder.cpp743 void SceneHolder::ResetScene(bool initialize) in ResetScene() argument
747 if (wasScenePrepared && initialize) { in ResetScene()
794 if (initialize && CreateDefaultEcs()) { in ResetScene()
2111 // initialize the graphics state handle, so we can resolve it later in SetShader()

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