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Searched refs:includingAppSession (Results 1 - 3 of 3) sorted by relevance

/foundation/window/window_manager/window_scene/test/unittest/
H A Dscene_session_manager_test5.cpp1029 bool includingAppSession = true; in HWTEST_F() local
1030 bool ret = ssm_->CheckFocusIsDownThroughBlockingType(requestSceneSession, focusedSession, includingAppSession); in HWTEST_F()
1040 ret = ssm_->CheckFocusIsDownThroughBlockingType(requestSceneSession, focusedSession, includingAppSession); in HWTEST_F()
/foundation/window/window_manager/window_scene/session_manager/include/
H A Dscene_session_manager.h565 sptr<SceneSession>& focusedSession, bool includingAppSession);
570 sptr<SceneSession> GetTopNearestBlockingFocusSession(uint32_t zOrder, bool includingAppSession);
/foundation/window/window_manager/window_scene/session_manager/src/
H A Dscene_session_manager.cpp4874 sptr<SceneSession>& focusedSession, bool includingAppSession) in CheckFocusIsDownThroughBlockingType()
4882 includingAppSession); in CheckFocusIsDownThroughBlockingType()
5054 sptr<SceneSession> SceneSessionManager::GetTopNearestBlockingFocusSession(uint32_t zOrder, bool includingAppSession) in GetTopNearestBlockingFocusSession() argument
5057 auto func = [this, &ret, zOrder, includingAppSession](sptr<SceneSession> session) { in GetTopNearestBlockingFocusSession()
5077 bool isBlockingType = (includingAppSession && session->IsAppSession()) || in GetTopNearestBlockingFocusSession()
4873 CheckFocusIsDownThroughBlockingType(sptr<SceneSession>& requestSceneSession, sptr<SceneSession>& focusedSession, bool includingAppSession) CheckFocusIsDownThroughBlockingType() argument

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