Searched refs:inTangent (Results 1 - 2 of 2) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_inout_common.h | 28 layout(location = 4) in vec4 inTangent; variable
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | animation_system.cpp | 120 T inTangent; member 169 const Math::Vec4& inTangent, float offset) in InterpolateQuatSplineGLTF() 171 const Math::Vec4 vec = Math::Hermite(start, outTangent, end, inTangent, offset); in InterpolateQuatSplineGLTF() 315 result = Math::Hermite(p0.splineVertex, p0.outTangent, p1.splineVertex, p1.inTangent, interpolation.t); in Interpolate() 358 p0->splineVertex, p0->outTangent, p1->splineVertex, p1->inTangent, interpolation.t); in Interpolate() 396 (Math::Hermite(p0->splineVertex, p0->outTangent, p1->splineVertex, p1->inTangent, interpolation.t) - in AnimateArray() 168 InterpolateQuatSplineGLTF(const Math::Vec4& start, const Math::Vec4& outTangent, const Math::Vec4& end, const Math::Vec4& inTangent, float offset) InterpolateQuatSplineGLTF() argument
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