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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_program_util.cpp142 void CombineSpecializationConstants(const BASE_NS::array_view<const ShaderSpecialization::Constant> inSc, in CombineSpecializationConstants() argument
145 if (!inSc.empty()) { in CombineSpecializationConstants()
146 GpuProgramUtil::AddSpecializationConstants(inSc, outSc); in CombineSpecializationConstants()
H A Dgpu_program_util.h36 void CombineSpecializationConstants(const BASE_NS::array_view<const ShaderSpecialization::Constant> inSc,

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