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Searched refs:inColor (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_inout_common.h31 layout(location = 7) in CORE_RELAXEDP vec4 inColor; variable
50 layout(location = 5) in CORE_RELAXEDP vec4 inColor; variable
/foundation/graphic/graphic_3d/lume/LumeFont/src/
H A Dfont_manager.h81 int UpdateAtlas(FontDefs::Glyph& glyph, const FT_Bitmap&, bool inColor);
150 bool inColor; member
H A Dfont_manager.cpp370 tex->inColor = color; in CreateAtlasTexture()
389 int FontManager::UpdateAtlas(FontDefs::Glyph& glyph, const FT_Bitmap& bitmap, bool inColor) in UpdateAtlas() argument
404 if (inColor == atlas.inColor) { in UpdateAtlas()
423 auto atlas = CreateAtlasTexture(inColor); in UpdateAtlas()
497 uint32_t bpp = (atlasTextures_[atlasIndex].inColor ? 4u : 1u); in AddGlyphToColumn()
/foundation/arkui/ui_lite/interfaces/kits/common/
H A Dtext.h108 int16_t inRotateAngle, ColorType inColor, OpacityType inOpaScale, in InitData()
117 color = inColor; in InitData()

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