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Searched refs:importResult (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_asset_loader.cpp478 const auto& importResult = importer_->GetResult(); in GltfImportFinished() local
479 ec_.AddSubCollection("images", {}).AddEntities(importResult.data.images); in GltfImportFinished()
480 ec_.AddSubCollection("materials", {}).AddEntities(importResult.data.materials); in GltfImportFinished()
481 ec_.AddSubCollection("meshes", {}).AddEntities(importResult.data.meshes); in GltfImportFinished()
482 ec_.AddSubCollection("skins", {}).AddEntities(importResult.data.skins); in GltfImportFinished()
483 ec_.AddSubCollection("animations", {}).AddEntities(importResult.data.animations); in GltfImportFinished()
487 for (auto& current : importResult.data.animations) { in GltfImportFinished()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp422 EntityReference GetImportedTextureHandle(const GLTFImportResult& importResult, uint32_t index) in GetImportedTextureHandle() argument
424 if (index != GLTF2::GLTF_INVALID_INDEX && index < importResult.data.textures.size()) { in GetImportedTextureHandle()
425 return importResult.data.textures[index]; in GetImportedTextureHandle()
708 IMeshBuilder::Submesh CreatePrimitiveImportInfo(const GLTFImportResult& importResult, in CreatePrimitiveImportInfo() argument
716 primitive.materialIndex < importResult.data.materials.size()) { in CreatePrimitiveImportInfo()
717 info.material = importResult.data.materials[primitive.materialIndex]; in CreatePrimitiveImportInfo()
859 GatherMeshDataResult GatherMeshData(const GLTF2::Mesh& mesh, const GLTFImportResult& importResult, uint32_t flags, in GatherMeshData() argument
880 result.meshBuilder->AddSubmesh(CreatePrimitiveImportInfo(importResult, materialManager, primitive)); in GatherMeshData()
1180 GLTF2::Texture const& texture, GLTF2::Data const& data, GLTFImportResult const& importResult) in ResolveSampler()
1185 return importResult in ResolveSampler()
1179 ResolveSampler( GLTF2::Texture const& texture, GLTF2::Data const& data, GLTFImportResult const& importResult) ResolveSampler() argument
1192 ResolveSampler( const GLTF2::TextureInfo& textureInfo, GLTF2::Data const& data, GLTFImportResult const& importResult) ResolveSampler() argument
1198 ResolveDefaultSampler(IEcs& ecs, GLTF2::Material const& material, IGpuResourceManager const& gpuResourceManager, GLTF2::Data const& data, GLTFImportResult const& importResult) ResolveDefaultSampler() argument
1455 FillTextureParams(const GLTF2::TextureInfo& textureInfo, const GLTFImportResult& importResult, const GLTF2::Data& data, IEntityManager& entityManager, MaterialComponent& desc, MaterialComponent::TextureIndex index) FillTextureParams() argument
1531 FillMetallicRoughness(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillMetallicRoughness() argument
1546 FillSpecularGlossiness(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillSpecularGlossiness() argument
1563 FillUnlit(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillUnlit() argument
1573 FillClearcoat(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillClearcoat() argument
1591 FillIor(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillIor() argument
1603 FillSheen(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillSheen() argument
1618 FillSpecular(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillSpecular() argument
1644 FillTransmission(MaterialComponent& desc, const GLTFImportResult& importResult, const GLTF2::Data& data, const GLTF2::Material& gltfMaterial, IEntityManager& em) FillTransmission() argument
1689 ImportMaterial(GLTFImportResult const& importResult, GLTF2::Data const& data, GLTF2::Material const& gltfMaterial, const Entity materialEntity, IMaterialComponentManager& materialManager, IGpuResourceManager const& gpuResourceManager, const GLTF2::GLTF2Importer::DefaultMaterialShaderData& dmShaderData) ImportMaterial() argument
[all...]
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp629 const auto& importResult = importer_->GetResult(); in GltfImportFinished() local
630 ec_.AddSubCollection("images", {}).AddEntities(importResult.data.images); in GltfImportFinished()
631 ec_.AddSubCollection("materials", {}).AddEntities(importResult.data.materials); in GltfImportFinished()
632 ec_.AddSubCollection("meshes", {}).AddEntities(importResult.data.meshes); in GltfImportFinished()
633 ec_.AddSubCollection("skins", {}).AddEntities(importResult.data.skins); in GltfImportFinished()
634 ec_.AddSubCollection("animations", {}).AddEntities(importResult.data.animations); in GltfImportFinished()
640 for (auto& entity : importResult.data.animations) { in GltfImportFinished()

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