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Searched refs:immersive (Results 1 - 25 of 28) sorted by relevance

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/foundation/window/window_manager/utils/include/
H A Ddisplay_change_listener.h30 virtual void OnImmersiveStateChange(ScreenId screenId, bool& immersive) { return; } in OnImmersiveStateChange() argument
/foundation/window/window_manager/dm/src/
H A Ddisplay.cpp209 DMError Display::HasImmersiveWindow(bool& immersive) in HasImmersiveWindow() argument
211 return SingletonContainer::Get<DisplayManagerAdapter>().HasImmersiveWindow(GetScreenId(), immersive); in HasImmersiveWindow()
H A Ddisplay_manager_adapter.cpp548 DMError DisplayManagerAdapter::HasImmersiveWindow(ScreenId screenId, bool& immersive) in HasImmersiveWindow() argument
552 return displayManagerServiceProxy_->HasImmersiveWindow(screenId, immersive); in HasImmersiveWindow()
/foundation/window/window_manager/interfaces/innerkits/dm/
H A Ddisplay.h142 * @brief Judge if current display has immersive window.
143 * @param immersive The flag to represent if current display has immersive window.
147 DMError HasImmersiveWindow(bool& immersive);
/foundation/window/window_manager/previewer/include/
H A Ddisplay.h135 * @brief Judge if current display has immersive window.
136 * @param immersive The flag to represent if current display has immersive window.
140 DMError HasImmersiveWindow(bool& immersive);
/foundation/window/window_manager/window_scene/screen_session_manager_client/src/zidl/
H A Dscreen_session_manager_client_stub.cpp229 bool immersive = false; in HandleOnImmersiveStateChanged() local
230 OnImmersiveStateChanged(screenId, immersive); in HandleOnImmersiveStateChanged()
231 if (!reply.WriteBool(immersive)) { in HandleOnImmersiveStateChanged()
232 WLOGFE("Write immersive failed"); in HandleOnImmersiveStateChanged()
H A Dscreen_session_manager_client_proxy.cpp466 void ScreenSessionManagerClientProxy::OnImmersiveStateChanged(ScreenId screenId, bool& immersive) in OnImmersiveStateChanged() argument
491 immersive = reply.ReadBool(); in OnImmersiveStateChanged()
/foundation/window/window_manager/dm/test/unittest/
H A Ddisplay_test.cpp190 bool immersive = false; in HWTEST_F() local
191 DMError ret = defaultDisplay_->HasImmersiveWindow(immersive); in HWTEST_F()
H A Ddisplay_manager_adapter_test.cpp284 bool immersive = false; in HWTEST_F() local
285 DMError ret = SingletonContainer::Get<DisplayManagerAdapter>().HasImmersiveWindow(0u, immersive); in HWTEST_F()
/foundation/window/window_manager/window_scene/test/dms_unittest/
H A Dscreen_session_manager_client_proxy_test.cpp254 bool immersive = false; in HWTEST_F() local
257 screenSessionManagerClientProxy_->OnImmersiveStateChanged(0u, immersive); in HWTEST_F()
H A Dscreen_session_manager_client_test.cpp749 bool immersive = false; in HWTEST_F() local
752 screenSessionManagerClient_->OnImmersiveStateChanged(0u, immersive); in HWTEST_F()
762 bool immersive = false; in HWTEST_F() local
766 screenSessionManagerClient_->OnImmersiveStateChanged(0u, immersive); in HWTEST_F()
H A Dscreen_session_manager_proxy_test.cpp1445 bool immersive = true; in HWTEST_F() local
1448 screenSessionManagerProxy->HasImmersiveWindow(0u, immersive)); in HWTEST_F()
1451 screenSessionManagerProxy->HasImmersiveWindow(0u, immersive)); in HWTEST_F()
H A Dscreen_session_manager_test.cpp1943 bool immersive = false; in HWTEST_F() local
1944 ASSERT_EQ(DMError::DM_ERROR_NULLPTR, ssm_->HasImmersiveWindow(0u, immersive)); in HWTEST_F()
1945 immersive = true; in HWTEST_F()
1946 EXPECT_EQ(DMError::DM_ERROR_NULLPTR, ssm_->HasImmersiveWindow(0u, immersive)); in HWTEST_F()
/foundation/window/window_manager/window_scene/screen_session_manager_client/include/zidl/
H A Dscreen_session_manager_client_interface.h66 virtual void OnImmersiveStateChanged(ScreenId screenId, bool& immersive) = 0;
H A Dscreen_session_manager_client_proxy.h45 void OnImmersiveStateChanged(ScreenId screenId, bool& immersive) override;
/foundation/window/window_manager/window_scene/screen_session_manager_client/include/
H A Dscreen_session_manager_client.h64 void OnImmersiveStateChanged(ScreenId screenId, bool& immersive) override;
/foundation/window/window_manager/window_scene/screen_session_manager_client/src/
H A Dscreen_session_manager_client.cpp278 void ScreenSessionManagerClient::OnImmersiveStateChanged(ScreenId screenId, bool& immersive) in OnImmersiveStateChanged() argument
281 displayChangeListener_->OnImmersiveStateChange(screenId, immersive); in OnImmersiveStateChanged()
/foundation/window/window_manager/test/common/mock/
H A Dmock_display_manager_adapter.h47 MOCK_METHOD2(HasImmersiveWindow, DMError(ScreenId screenId, bool& immersive));
/foundation/window/window_manager/interfaces/kits/napi/display_runtime/
H A Djs_display.cpp517 bool immersive = false; in OnHasImmersiveWindow()
518 DmErrorCode ret = DM_JS_TO_ERROR_CODE_MAP.at(display_->HasImmersiveWindow(immersive)); in OnHasImmersiveWindow()
520 task->Resolve(env, CreateJsValue(env, immersive)); in OnHasImmersiveWindow()
521 WLOGI("JsDisplay::OnHasImmersiveWindow success - immersive window exists: %{public}d", immersive); in OnHasImmersiveWindow()
/foundation/window/window_manager/window_scene/screen_session_manager/src/zidl/
H A Dscreen_session_manager_stub.cpp586 bool immersive = false; in OnRemoteRequest() local
587 DMError ret = HasImmersiveWindow(screenId, immersive); in OnRemoteRequest()
589 reply.WriteBool(immersive); in OnRemoteRequest()
H A Dscreen_session_manager_proxy.cpp1924 DMError ScreenSessionManagerProxy::HasImmersiveWindow(ScreenId screenId, bool& immersive) in HasImmersiveWindow() argument
1949 immersive = reply.ReadBool(); in HasImmersiveWindow()
/foundation/window/window_manager/dm/include/
H A Ddisplay_manager_adapter.h64 virtual DMError HasImmersiveWindow(ScreenId screenId, bool& immersive);
/foundation/window/window_manager/dmserver/include/
H A Ddisplay_manager_interface.h189 virtual DMError HasImmersiveWindow(ScreenId screenId, bool& immersive) in HasImmersiveWindow() argument
/foundation/window/window_manager/window_scene/screen_session_manager/include/zidl/
H A Dscreen_session_manager_proxy.h122 virtual DMError HasImmersiveWindow(ScreenId screenId, bool& immersive) override;
/foundation/window/window_manager/window_scene/screen_session_manager/include/
H A Dscreen_session_manager.h194 DMError HasImmersiveWindow(ScreenId screenId, bool& immersive) override;

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