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Help
Searched
refs:imgPoint4
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_utils_lite/frameworks/
H
A
D
transform.cpp
287
Vector4<float>
imgPoint4
;
in SetMatrix()
local
291
imgPoint4
= matrix * point;
in SetMatrix()
292
if (!FloatEqual(
imgPoint4
.w_, 1)) {
in SetMatrix()
295
if (!FloatEqual(
imgPoint4
.w_, 0)) {
in SetMatrix()
296
imgPoint4
.x_ /=
imgPoint4
.w_;
in SetMatrix()
297
imgPoint4
.y_ /=
imgPoint4
.w_;
in SetMatrix()
299
if (
imgPoint4
.x_ < COORD_MIN) {
in SetMatrix()
301
} else if (
imgPoint4
in SetMatrix()
[all...]
/foundation/arkui/ui_lite/frameworks/draw/
H
A
D
draw_utils.cpp
1860
Vector4<float>
imgPoint4
;
local
1863
imgPoint4
= matrix * point;
1864
if (
imgPoint4
.x_ < COORD_MIN) {
1866
} else if (
imgPoint4
.x_ > COORD_MAX) {
1869
polygon[i].x_ = MATH_ROUND(
imgPoint4
.x_);
1872
if (
imgPoint4
.y_ < COORD_MIN) {
1874
} else if (
imgPoint4
.y_ > COORD_MAX) {
1877
polygon[i].y_ = MATH_ROUND(
imgPoint4
.y_);
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