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Searched refs:imageHandle (Results 1 - 19 of 19) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp98 temporaryImage_.imageHandle = gpuResourceMgr.Create(name, shadowImageDesc); in PreExecuteFrame()
100 temporaryImage_.imageHandle = gpuResourceMgr.Create(temporaryImage_.imageHandle, shadowImageDesc); in PreExecuteFrame()
147 const RenderHandle imageHandle, const TemporaryImage& tempImage) in ProcessSingleShadow()
150 if (gpuResourceMgr.IsGpuImage(imageHandle) && gpuResourceMgr.IsGpuImage(tempImage.imageHandle.GetHandle())) { in ProcessSingleShadow()
189 RenderData(cmdList, renderPass, viewport, scissor, imageHandle, tempImage.imageHandle.GetHandle(), drawIdx, in ProcessSingleShadow()
233 const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) in RenderBlur()
248 bind.BindImage(1, imageHandle); in RenderBlur()
146 ProcessSingleShadow(IRenderCommandList& cmdList, const uint32_t drawIdx, const RenderHandle imageHandle, const TemporaryImage& tempImage) ProcessSingleShadow() argument
231 RenderBlur(IRenderCommandList& cmdList, const RenderPass& renderPass, const ViewportDesc& viewport, const ScissorDesc& scissor, const IDescriptorSetBinder::Ptr& binder, const Math::Vec4& texSizeInvTexSize, const Math::Vec4& dir, const RenderHandle imageHandle) RenderBlur() argument
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H A Drender_node_default_shadows_blur.h56 RENDER_NS::RenderHandleReference imageHandle; member
64 const RENDER_NS::RenderHandle imageHandle, const TemporaryImage& tempImage);
72 const BASE_NS::Math::Vec4& dir, RENDER_NS::RenderHandle imageHandle);
/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_node_mip_chain_post_process.cpp297 RenderHandle imageHandle = renderPass.renderPassDesc.attachmentHandles[0]; in GetBaseRenderPass() local
299 if (!RenderHandleUtil::IsValid(imageHandle)) { in GetBaseRenderPass()
301 imageHandle = inputResources_.customOutputImages[0].handle; in GetBaseRenderPass()
307 renderPass.renderPassDesc.attachmentHandles[0] = imageHandle; in GetBaseRenderPass()
329 const RenderHandle imageHandle = renderPass.renderPassDesc.attachmentHandles[0]; in RenderGraphics() local
330 if (!RenderHandleUtil::IsValid(imageHandle)) { in RenderGraphics()
333 const GpuImageDesc imageDesc = renderNodeContextMgr_->GetGpuResourceManager().GetImageDescriptor(imageHandle); in RenderGraphics()
365 cmdList.CustomImageBarrier(imageHandle, SRC_UNDEFINED, COL_ATTACHMENT, imageSubresourceRange); in RenderGraphics()
369 cmdList.CustomImageBarrier(imageHandle, SHDR_READ, imageSubresourceRange); in RenderGraphics()
371 cmdList.CustomImageBarrier(imageHandle, COL_ATTACHMEN in RenderGraphics()
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/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/recording/
H A Drecording_canvas.cpp251 auto imageHandle = CmdListHelper::AddImageToCmdList(*cmdList_, *image); in DrawImageNine() local
260 imageHandle, center, dst, filterMode, brushHandle, hasBrush); in DrawImageNine()
271 auto imageHandle = CmdListHelper::AddImageToCmdList(*cmdList_, *image); in DrawImageLattice() local
273 AddDrawOpImmediate<DrawImageLatticeOpItem::ConstructorHandle>(imageHandle, latticeHandle, dst, filterMode); in DrawImageLattice()
307 auto imageHandle = CmdListHelper::AddImageToCmdList(*cmdList_, *atlas); in DrawAtlas() local
311 AddDrawOpImmediate<DrawAtlasOpItem::ConstructorHandle>(imageHandle, xformData, texData, colorData, mode, in DrawAtlas()
330 auto imageHandle = CmdListHelper::AddImageToCmdList(*cmdList_, image); in DrawImage() local
331 AddDrawOpImmediate<DrawImageOpItem::ConstructorHandle>(imageHandle, px, py, sampling); in DrawImage()
342 auto imageHandle = CmdListHelper::AddImageToCmdList(*cmdList_, image); in DrawImageRect() local
343 AddDrawOpImmediate<DrawImageRectOpItem::ConstructorHandle>(imageHandle, sr in DrawImageRect()
354 auto imageHandle = CmdListHelper::AddImageToCmdList(*cmdList_, image); DrawImageRect() local
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H A Dcmd_list_helper.cpp231 std::shared_ptr<Data> CmdListHelper::GetCompressDataFromCmdList(const CmdList& cmdList, const OpDataHandle& imageHandle) in GetCompressDataFromCmdList() argument
233 if (imageHandle.size == 0) { in GetCompressDataFromCmdList()
237 const void* ptr = cmdList.GetImageData(imageHandle.offset, imageHandle.size); in GetCompressDataFromCmdList()
244 imageData->BuildWithoutCopy(ptr, imageHandle.size); in GetCompressDataFromCmdList()
470 std::shared_ptr<Data> CmdListHelper::GetDataFromCmdList(const CmdList& cmdList, const OpDataHandle& imageHandle) in GetDataFromCmdList() argument
472 if (imageHandle.size == 0) { in GetDataFromCmdList()
476 const void* ptr = cmdList.GetImageData(imageHandle.offset, imageHandle.size); in GetDataFromCmdList()
483 imageData->BuildWithoutCopy(ptr, imageHandle in GetDataFromCmdList()
575 GetColorSpaceFromCmdList(const CmdList& cmdList, const OpDataHandle& imageHandle) GetColorSpaceFromCmdList() argument
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H A Dcmd_list.cpp123 std::shared_ptr<Image> CmdList::GetImage(const OpDataHandle& imageHandle) in GetImage() argument
126 auto imageIt = imageMap_.find(imageHandle.offset); in GetImage()
128 return imageMap_[imageHandle.offset]; in GetImage()
131 if (imageHandle.size == 0) { in GetImage()
136 const void* ptr = imageAllocator_.OffsetToAddr(imageHandle.offset, imageHandle.size); in GetImage()
143 imageData->BuildWithoutCopy(ptr, imageHandle.size); in GetImage()
149 imageMap_[imageHandle.offset] = image; in GetImage()
H A Ddraw_cmd.cpp1042 OpDataHandle imageHandle; in Marshalling() local
1044 imageHandle = CmdListHelper::AddImageToCmdList(cmdList, *image_); in Marshalling()
1051 cmdList.AddOp<ConstructorHandle>(imageHandle, center_, dst_, filter_, brushHandle, hasBrush_); in Marshalling()
1112 OpDataHandle imageHandle; in Marshalling() local
1114 imageHandle = CmdListHelper::AddImageToCmdList(cmdList, *image_); in Marshalling()
1117 cmdList.AddOp<ConstructorHandle>(imageHandle, latticeHandle, dst_, filter_, paintHandle); in Marshalling()
1193 OpDataHandle imageHandle; in Marshalling() local
1195 imageHandle = CmdListHelper::AddImageToCmdList(cmdList, *atlas_); in Marshalling()
1200 cmdList.AddOp<ConstructorHandle>(imageHandle, xformData, texData, colorData, mode_, samplingOptions_, in Marshalling()
1329 OpDataHandle imageHandle; in Marshalling() local
1391 OpDataHandle imageHandle; Marshalling() local
1722 auto imageHandle = CmdListHelper::AddImageToCmdList(cmdList, image); GenerateCachedOpItem() local
1783 auto imageHandle = CmdListHelper::AddImageToCmdList(cmdList, image); GenerateCachedOpItem() local
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/foundation/graphic/graphic_2d/rosen/test/2d_graphics/fuzztest/recording/cmdlist_fuzzer/
H A Dcmd_list_fuzzer.cpp123 OpDataHandle imageHandle = cmdList->AddImage(image); in CmdListFuzzTest001() local
124 cmdList->GetImage(imageHandle); in CmdListFuzzTest001()
/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/include/recording/
H A Dcmd_list_helper.h41 static std::shared_ptr<Image> GetImageFromCmdList(const CmdList& cmdList, const OpDataHandle& imageHandle);
62 static std::shared_ptr<Data> GetCompressDataFromCmdList(const CmdList& cmdList, const OpDataHandle& imageHandle);
194 static std::shared_ptr<Data> GetDataFromCmdList(const CmdList& cmdList, const OpDataHandle& imageHandle);
204 const OpDataHandle& imageHandle);
H A Dcmd_list.h145 std::shared_ptr<Image> GetImage(const OpDataHandle& imageHandle);
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/
H A Decs_asset_loader.cpp502 auto imageHandle = assetManager_.GetEcsSerializer().LoadImageResource(uri); in LoadImageEntityCollection() local
527 if (imageHandle) { in LoadImageEntityCollection()
529 ic.reference = imageHandle; in LoadImageEntityCollection()
H A Decs_serializer.cpp1115 RenderHandleReference imageHandle {}; in LoadImageResource()
1128 imageHandle = gpuResourceMgr.Create(uri, gpuDesc, std::move(imageLoadResult.image)); in LoadImageResource()
1131 return imageHandle; in LoadImageResource()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dasset_loader.cpp660 auto imageHandle = assetManager_.GetEcsSerializer().LoadImageResource(uri); in LoadImageEntityCollection() local
687 if (imageHandle) { in LoadImageEntityCollection()
689 ic.reference = imageHandle; in LoadImageEntityCollection()
H A Dscene_holder.cpp1802 RENDER_NS::RenderHandleReference imageHandle {}; in BindUIBitmap()
1813 imageHandle = lumeBmp->GetRenderHandle(); in BindUIBitmap()
1816 if (imageHandle) { in BindUIBitmap()
1821 hande.reference = imageHandle; in BindUIBitmap()
1847 hande.reference = imageHandle; in BindUIBitmap()
2247 RENDER_NS::RenderHandleReference imageHandle; in LoadImage() local
2249 imageHandle = rh; in LoadImage()
2251 imageHandle = assetManager_->GetEcsSerializer().LoadImageResource(uri); in LoadImage()
2253 if (imageHandle) { in LoadImage()
2254 return GetOrCreateEntityReference(ecs_->GetEntityManager(), *rhComponentManager_, imageHandle); in LoadImage()
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H A Decs_serializer.cpp1213 RenderHandleReference imageHandle {}; in LoadImageResource()
1226 imageHandle = gpuResourceMgr.Create(uri, gpuDesc, std::move(imageLoadResult.image)); in LoadImageResource()
1229 return imageHandle; in LoadImageResource()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Drender_util.cpp205 const RenderHandleReference imageHandle = in SelectBaseDesc() local
207 const GpuImageDesc imageDesc = gpuResourceMgr.GetImageDescriptor(imageHandle); in SelectBaseDesc()
/foundation/multimedia/camera_framework/services/deferred_processing_service/src/post_processor/
H A Dphoto_post_processor.cpp160 auto bufferHandle = buffer.imageHandle->GetBufferHandle(); in processBufferInfo()
374 auto imageBuffer = TransBufferHandleToSurfaceBuffer(buffer.imageHandle->GetBufferHandle()); in AssemblePicture()
402 auto imageBufferHandle = buffer.imageHandle->GetBufferHandle(); in OnProcessDoneExt()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp1472 RenderHandleReference imageHandle; in ImportTexture() local
1474 return imageHandle; in ImportTexture()
1483 imageHandle = gpuResourceManager.Create(gpuImageDesc); in ImportTexture()
1485 if (imageHandle) { in ImportTexture()
1523 staging.CopyBufferToImage(bufferHandle, imageHandle, copies); in ImportTexture()
1528 return imageHandle; in ImportTexture()
3070 RenderHandleReference imageHandle;
3088 t->data.imageHandle = ImportTexture(move(result.image), *t->data.staging, importer->gpuResourceManager_);
3099 if (t->data.imageHandle) {
3103 importer->gpuHandleManager_.Write(imageEntity)->reference = move(t->data.imageHandle);
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/foundation/graphic/graphic_3d/kits/js/src/
H A DSceneJS.cpp1003 RenderHandleReference imageHandle {}; in CreateImage()

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