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Searched refs:imageEntity (Results 1 - 6 of 6) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.cpp2160 if (auto imageEntity = GetImageEntity(ecs, gltfResourceData, light->specularCubeImage); imageEntity) { in CreateEnvironmentComponent()
2161 envHandle->radianceCubemap = imageEntity; in CreateEnvironmentComponent()
2166 if (auto imageEntity = GetImageEntity(ecs, gltfResourceData, light->skymapImage); imageEntity) { in CreateEnvironmentComponent()
2167 envHandle->envMap = imageEntity; in CreateEnvironmentComponent()
2169 if (const auto& envMapHandle = gpuHandleManager.Read(imageEntity)->reference; envMapHandle) { in CreateEnvironmentComponent()
3101 auto imageEntity = importer->ecs_->GetEntityManager().CreateReferenceCounted();
3102 importer->gpuHandleManager_.Create(imageEntity);
3103 importer->gpuHandleManager_.Write(imageEntity)
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dpostprocess_effect_impl.cpp142 CORE_NS::Entity imageEntity = sh->BindUIBitmap(image, true);
143 sh->SetRenderHandle(target, imageEntity);
H A Dscene_holder.h251 void SetTexture(size_t index, CORE_NS::Entity targetEntity, CORE_NS::EntityReference imageEntity);
H A Dmaterial_impl.cpp1265 CORE_NS::Entity imageEntity = sh->BindUIBitmap(bitmap, true);
1266 auto image = sh->GetEcs()->GetEntityManager().GetReferenceCounted(imageEntity);
H A Dscene_holder.cpp1856 void SceneHolder::SetTexture(size_t index, CORE_NS::Entity targetEntity, CORE_NS::EntityReference imageEntity) in SetTexture() argument
1860 handle->textures[index].image = imageEntity; in SetTexture()
/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp1437 CORE_NS::EntityReference imageEntity; in SetupCustomRenderTarget() local
1442 imageEntity = GetOrCreateEntityReference(ecs.GetEntityManager(), *rhcManager, swapchainHandle_); in SetupCustomRenderTarget()
1444 auto imageEntity = CORE3D_NS::GetOrCreateEntityReference(ecs.GetEntityManager(), in SetupCustomRenderTarget() local
1450 cameraComponent->customColorTargets.emplace_back(std::move(imageEntity)); in SetupCustomRenderTarget()

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