Searched refs:imageEntity (Results 1 - 6 of 6) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_importer.cpp | 2160 if (auto imageEntity = GetImageEntity(ecs, gltfResourceData, light->specularCubeImage); imageEntity) { in CreateEnvironmentComponent() 2161 envHandle->radianceCubemap = imageEntity; in CreateEnvironmentComponent() 2166 if (auto imageEntity = GetImageEntity(ecs, gltfResourceData, light->skymapImage); imageEntity) { in CreateEnvironmentComponent() 2167 envHandle->envMap = imageEntity; in CreateEnvironmentComponent() 2169 if (const auto& envMapHandle = gpuHandleManager.Read(imageEntity)->reference; envMapHandle) { in CreateEnvironmentComponent() 3101 auto imageEntity = importer->ecs_->GetEntityManager().CreateReferenceCounted(); 3102 importer->gpuHandleManager_.Create(imageEntity); 3103 importer->gpuHandleManager_.Write(imageEntity) [all...] |
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | postprocess_effect_impl.cpp | 142 CORE_NS::Entity imageEntity = sh->BindUIBitmap(image, true); 143 sh->SetRenderHandle(target, imageEntity);
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H A D | scene_holder.h | 251 void SetTexture(size_t index, CORE_NS::Entity targetEntity, CORE_NS::EntityReference imageEntity);
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H A D | material_impl.cpp | 1265 CORE_NS::Entity imageEntity = sh->BindUIBitmap(bitmap, true); 1266 auto image = sh->GetEcs()->GetEntityManager().GetReferenceCounted(imageEntity);
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H A D | scene_holder.cpp | 1856 void SceneHolder::SetTexture(size_t index, CORE_NS::Entity targetEntity, CORE_NS::EntityReference imageEntity) in SetTexture() argument 1860 handle->textures[index].image = imageEntity; in SetTexture()
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 1437 CORE_NS::EntityReference imageEntity; in SetupCustomRenderTarget() local 1442 imageEntity = GetOrCreateEntityReference(ecs.GetEntityManager(), *rhcManager, swapchainHandle_); in SetupCustomRenderTarget() 1444 auto imageEntity = CORE3D_NS::GetOrCreateEntityReference(ecs.GetEntityManager(), in SetupCustomRenderTarget() local 1450 cameraComponent->customColorTargets.emplace_back(std::move(imageEntity)); in SetupCustomRenderTarget()
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