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Searched refs:imageBasedLights (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Ddata.h81 BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::ImageBasedLight>> imageBasedLights; member
H A Dgltf2_importer.cpp1305 for (size_t i = 0; i < data.imageBasedLights.size(); ++i) { in ResolveReferencedImages()
1306 const auto& light = *data.imageBasedLights[i]; in ResolveReferencedImages()
2129 if (lightIndex != GLTF2::GLTF_INVALID_INDEX && lightIndex < data.imageBasedLights.size()) { in CreateEnvironmentComponent()
2135 GLTF2::ImageBasedLight* light = data.imageBasedLights[lightIndex].get(); in CreateEnvironmentComponent()
3191 result_.data.specularRadianceCubemaps.resize(data_->imageBasedLights.size(), {});
3194 if (data_->imageBasedLights.empty()) {
3198 for (size_t lightIndex = 0; lightIndex < data_->imageBasedLights.size(); ++lightIndex) {
3199 const auto& light = data_->imageBasedLights[lightIndex];
H A Dgltf2_loader.cpp1937 loadResult.data->imageBasedLights.push_back(move(light));
2658 [](LoadResult& loadResult, const json::value& imageBasedLights) -> bool {
2659 return ForEachObjectInArray(loadResult, imageBasedLights, "lights", ParseImageBasedLight);

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