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Searched
refs:imageBasedLights
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
data.h
81
BASE_NS::vector<BASE_NS::unique_ptr<GLTF2::ImageBasedLight>>
imageBasedLights
;
member
H
A
D
gltf2_importer.cpp
1305
for (size_t i = 0; i < data.
imageBasedLights
.size(); ++i) {
in ResolveReferencedImages()
1306
const auto& light = *data.
imageBasedLights
[i];
in ResolveReferencedImages()
2129
if (lightIndex != GLTF2::GLTF_INVALID_INDEX && lightIndex < data.
imageBasedLights
.size()) {
in CreateEnvironmentComponent()
2135
GLTF2::ImageBasedLight* light = data.
imageBasedLights
[lightIndex].get();
in CreateEnvironmentComponent()
3191
result_.data.specularRadianceCubemaps.resize(data_->
imageBasedLights
.size(), {});
3194
if (data_->
imageBasedLights
.empty()) {
3198
for (size_t lightIndex = 0; lightIndex < data_->
imageBasedLights
.size(); ++lightIndex) {
3199
const auto& light = data_->
imageBasedLights
[lightIndex];
H
A
D
gltf2_loader.cpp
1937
loadResult.data->
imageBasedLights
.push_back(move(light));
2658
[](LoadResult& loadResult, const json::value&
imageBasedLights
) -> bool {
2659
return ForEachObjectInArray(loadResult,
imageBasedLights
, "lights", ParseImageBasedLight);
Completed in 8 milliseconds