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Searched refs:ia (Results 1 - 10 of 10) sorted by relevance

/foundation/communication/bluetooth_service/services/bluetooth/stack/src/avctp/
H A Davctp_br.c103 cbConn->cbDev->cbBr->ia = AVCT_INIT; in AvctBrConnectInitiate()
H A Davctp_int.h99 uint8_t ia; /* Int(AVCT_INIT) or Acp(AVCT_ACP) */ member
H A Davctp_br_act.c177 if (cbDev->cbBr->ia == AVCT_ACPT) { in AvctCbBrChConnInd()
H A Davctp_br_l2cap.c147 cbDev->cbBr->ia = AVCT_ACPT; in AvctBrRecvConnectionReqAct()
/foundation/communication/bluetooth_service/services/bluetooth/stack/src/avdtp/
H A Davdtp_l2cap.c125 sigCtrl->ia = AVDT_ACP; in AvdtConnectSignalingIndication()
196 sigCtrl->ia = AVDT_ACP; in AvdtConnectStreamIndication()
454 if (sigCtrl->ia == AVDT_ACP) { in AvdtConfigComplete()
464 if (sigCtrl->ia == AVDT_ACP) { in AvdtConfigComplete()
H A Davdtp_int.h402 uint8_t ia; /* AVDT_INT or AVDT_ACP */ member
H A Davdtp_impl.c755 sigCtrl->ia = AVDT_INT; in AvdtActOpenReq()
808 sigCtrl->ia = AVDT_ACP; in AvdtActOpenInd()
/foundation/communication/bluetooth_service/services/bluetooth/stack/src/smp/
H A Dsmp_tool.h93 uint8_t ia[CRYPT_C1_IA_LEN]; member
H A Dsmp_tool.c309 (void)memcpy_s(param->ia, CRYPT_C1_IA_LEN, SMP_GetPairMng()->local.addr.addr, CRYPT_C1_IA_LEN); in SMP_ConstituteC1Step2Param()
312 (void)memcpy_s(param->ia, CRYPT_C1_IA_LEN, SMP_GetPairMng()->peer.addr.addr, CRYPT_C1_IA_LEN); in SMP_ConstituteC1Step2Param()
332 SMP_WriteToRow(p2, CRYPT_C1_P2_LEN, offset, param->ia, CRYPT_C1_IA_LEN); in SMP_CryptographicC1Step2()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp2787 const auto& ia = graphicsState.inputAssembly; in PrimeCache() local
2789 cia.enablePrimitiveRestart = ia.enablePrimitiveRestart; in PrimeCache()
2790 SetState(GL_PRIMITIVE_RESTART_FIXED_INDEX, ia.enablePrimitiveRestart); in PrimeCache()
2791 topology_ = ia.primitiveTopology; in PrimeCache()
3010 const auto& ia = graphicsState.inputAssembly; in DoGraphicsState() local
3011 if (ia.enablePrimitiveRestart != graphicsState.inputAssembly.enablePrimitiveRestart) { in DoGraphicsState()
3013 cia.enablePrimitiveRestart = ia.enablePrimitiveRestart; in DoGraphicsState()
3014 SetState(GL_PRIMITIVE_RESTART_FIXED_INDEX, ia.enablePrimitiveRestart); in DoGraphicsState()
3016 topology_ = ia.primitiveTopology; in DoGraphicsState()

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