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Searched refs:iGfxCompressed (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_data_structures.h584 bool iGfxCompressed = false; member
H A Dgltf2_loader.cpp1457 mTarget.iGfxCompressed = compressed;
H A Dgltf2_importer.cpp644 if (target.iGfxCompressed && loadDataResult.componentType == GLTF2::ComponentType::SHORT) { in GenerateMorphTargets()

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