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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_util.cpp347 const uint32_t i0 = currentVertexIndex; in GenerateTorusGeometry() local
348 const uint32_t i1 = (i0 + 1) % maxVertexCount; in GenerateTorusGeometry()
349 const uint32_t i2 = (i0 + minorSectors) % maxVertexCount; in GenerateTorusGeometry()
352 indices.push_back(i0); in GenerateTorusGeometry()

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