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Help
Searched
refs:hierarchyRoot
(Results
1 - 3
of
3
) sorted by relevance
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H
A
D
hierarchy_controller.cpp
47
void NodeHierarchyController::SetTarget(const IObject::Ptr&
hierarchyRoot
, HierarchyChangeModeValue mode)
in SetTarget()
argument
52
target_ =
hierarchyRoot
;
in SetTarget()
54
if (!
hierarchyRoot
) {
in SetTarget()
58
observer_->SetTarget(
hierarchyRoot
, mode);
in SetTarget()
60
if (
hierarchyRoot
) {
in SetTarget()
/foundation/graphic/graphic_3d/lume/metaobject/src/
H
A
D
startable_object_controller.cpp
81
void StartableObjectController::SetTarget(const IObject::Ptr&
hierarchyRoot
, HierarchyChangeModeValue mode)
in SetTarget()
argument
87
target_ =
hierarchyRoot
;
in SetTarget()
89
if (automatic && !
hierarchyRoot
) {
in SetTarget()
92
observer_->SetTarget(
hierarchyRoot
, mode);
in SetTarget()
93
if (automatic &&
hierarchyRoot
) {
in SetTarget()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_loader.cpp
2313
Node const*
hierarchyRoot
= joint;
2314
while (
hierarchyRoot
->parent) {
2315
hierarchyRoot
=
hierarchyRoot
->parent;
2319
scene = SceneContainingNode(loadResult.data->scenes, *
hierarchyRoot
);
2323
} else if (!SceneContainsNode(*scene, *
hierarchyRoot
)) {
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