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Searched refs:hasTangents (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.h121 bool hasTangents = false; member
H A Dmesh_builder.cpp1178 submesh.hasTangents = true; in SetVertexData()
1206 if (!submesh.hasNormals || (submesh.info.tangents && !submesh.hasTangents)) { in SetIndexData()
1653 (!submesh.hasNormals || !submesh.hasUv0 || (submesh.info.tangents && !submesh.hasTangents))) { in GenerateMissingAttributes()
1700 if (submesh.info.tangents && !submesh.hasTangents) { in GenerateMissingAttributes()
1710 submesh.hasTangents = true; in GenerateMissingAttributes()

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