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Searched refs:hasPrev (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Dskinning_system.cpp296 const bool hasPrev = row.IsValidComponentId(PREV_JOINT_MATS_INDEX); in Update() local
297 if (hasPrev && row.IsValidComponentId(JOINT_MATS_INDEX)) { in Update()
302 } else if (!hasPrev) { in Update()
H A Dnode_system.cpp1384 const bool hasPrev = row.IsValidComponentId(PREV_WORLD_INDEX); in UpdatePreviousWorldMatrices() local
1385 if (hasPrev && row.IsValidComponentId(WORLD_INDEX)) { in UpdatePreviousWorldMatrices()
1395 } else if (!hasPrev) { in UpdatePreviousWorldMatrices()

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