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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp178 auto handlDbl = shaderMgr.GetGraphicsStateHandleByHash(gfxStateHash); in FillShaderData() local
179 if (handlDbl) { in FillShaderData()
182 renderHandleMgr.Write(resourceEntity)->reference = handlDbl; in FillShaderData()

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