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/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp619 const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData() local
620 if (gsHandle) { in GetDefaultMaterialShaderData()
621 materialShader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData()
632 const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData() local
633 if (gsHandle) { in GetDefaultMaterialShaderData()
634 depthShader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData()
660 const RenderHandleReference gsHandle = shaderMgr.GetGraphicsStateHandleByHash(gsHash); in GetDefaultMaterialShaderData() local
661 shader.graphicsState = GetOrCreateEntityReference(entityMgr, *renderHandleMgr, gsHandle); in GetDefaultMaterialShaderData()

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