Home
last modified time | relevance | path

Searched refs:gs (Results 1 - 4 of 4) sorted by relevance

/foundation/graphic/graphic_utils_lite/interfaces/innerkits/
H A Dgraphic_neon_pipeline.h121 uint8x8_t gs = NeonLerp(g0, g1, a1); in NeonPreLerpARGB8888() local
125 StoreBuf_ARGB8888(buf, rs, gs, bs, as); in NeonPreLerpARGB8888()
141 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local
145 StoreBuf_ARGB8888(buf, rs, gs, bs, as); in NeonPrelerpARGB8888()
162 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local
166 StoreBuf_ARGB8888(buf, rs, gs, bs, as); in NeonPrelerpARGB8888()
188 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local
192 StoreBuf_ARGB8888(dstBuffer, rs, gs, bs, as); in NeonPrelerpARGB8888()
211 uint8x8_t gs = NeonPreLerp(g0, g1, a1); in NeonPrelerpARGB8888() local
215 StoreBuf_ARGB8888(dstBuffer, rs, gs, b in NeonPrelerpARGB8888()
232 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local
252 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local
273 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local
299 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local
322 uint8x8_t gs = NeonLerp(g0, g1, a1); NeonLerpARGB8888() local
[all...]
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp615 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() local
616 gs.rasterizationState.cullModeFlags = info.cullModeFlags; in GetDefaultMaterialShaderData()
617 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData()
618 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData()
628 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() local
629 gs.rasterizationState.cullModeFlags = info.cullModeFlags; in GetDefaultMaterialShaderData()
630 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData()
631 const uint64_t gsHash = shaderMgr.HashGraphicsState(gs); in GetDefaultMaterialShaderData()
656 RENDER_NS::GraphicsState gs = shaderMgr.GetGraphicsState(rsd.graphicsState); in GetDefaultMaterialShaderData() local
657 gs in GetDefaultMaterialShaderData()
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp877 if (const GpuSemaphoreGles* gs = (const GpuSemaphoreGles*)externalSemaphores[sigIdx].get(); gs) { in RenderProcessEndCommandLists()
878 auto& plat = const_cast<GpuSemaphorePlatformDataGles&>(gs->GetPlatformData()); in RenderProcessEndCommandLists()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_backend_vk.cpp524 if (const GpuSemaphoreVk* gs = (const GpuSemaphoreVk*)externalSemaphores[sigIdx].get();
525 gs) {
526 semaphores[signalSemaphoreCount++] = gs->GetPlatformData().semaphore;

Completed in 11 milliseconds