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Searched refs:gray (Results 1 - 3 of 3) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/list/
H A Drosen_render_list_item.cpp360 uint8_t gray = GREY_END1; in PaintCurrentSticky() local
361 Color color = Color::FromRGB(gray, gray, gray); in PaintCurrentSticky()
370 gray *= (-mainOffset) / itemSize.Height(); in PaintCurrentSticky()
373 color = Color::FromRGB(gray, gray, gray); in PaintCurrentSticky()
392 uint8_t gray = GREY_END1 * (itemSize.Height() - mainOffset) / itemSize.Height(); in PaintNextSticky() local
393 Color color = Color::FromRGB(gray, gra in PaintNextSticky()
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/foundation/graphic/graphic_utils_lite/test/
H A Dcolor_unit_test.cpp149 ColorType gray = Color::Gray(); in HWTEST_F() local
151 EXPECT_EQ(gray.red, 0x80); in HWTEST_F()
152 EXPECT_EQ(gray.green, 0x80); in HWTEST_F()
153 EXPECT_EQ(gray.blue, 0x80); in HWTEST_F()
/foundation/arkui/ace_engine/frameworks/base/utils/
H A Dutils.h292 int gray = (r * 299 + g * 587 + b * 114) / 1000; in IsDarkColor() local
293 return gray < lightThresholds; in IsDarkColor()

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