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Help
Searched
refs:graphicsStates_
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_manager.cpp
339
if (arrayIndex <
graphicsStates_
.rhr.size()) {
in Get()
340
return
graphicsStates_
.rhr[arrayIndex];
in Get()
935
PLUGIN_ASSERT(
graphicsStates_
.rhr.size() ==
graphicsStates_
.graphicsStates.size());
in CreateGraphicsState()
940
if (auto nameIter =
graphicsStates_
.nameToIndex.find(fullName); nameIter !=
graphicsStates_
.nameToIndex.end()) {
in CreateGraphicsState()
946
if (arrayIndex <
graphicsStates_
.rhr.size()) {
in CreateGraphicsState()
947
rhr =
graphicsStates_
.rhr[arrayIndex];
in CreateGraphicsState()
948
graphicsStates_
.graphicsStates[arrayIndex] = createInfo.graphicsState;
in CreateGraphicsState()
950
baseVariantIndex = GetBaseGraphicsStateVariantIndex(
graphicsStates_
, variantCreateInf
in CreateGraphicsState()
[all...]
H
A
D
shader_manager.h
467
GraphicsStateData
graphicsStates_
;
member in final
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H
A
D
shader_state_loader.cpp
66
graphicsStates_
= move(ssr.states.states);
in Load()
84
return
graphicsStates_
;
in GetGraphicsStates()
H
A
D
shader_state_loader.h
88
BASE_NS::vector<GraphicsState>
graphicsStates_
;
member in final
Completed in 4 milliseconds