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Searched refs:graphicsContext3D_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.h415 if (graphicsContext3D_) { in GetFileManager()
416 auto& engine = graphicsContext3D_->GetRenderContext().GetEngine(); in GetFileManager()
525 CORE3D_NS::IGraphicsContext::Ptr graphicsContext3D_; member in SceneHolder
H A Dscene_holder.cpp290 graphicsContext3D_ = CreateInstance<CORE3D_NS::IGraphicsContext>( in InitializeScene()
292 graphicsContext3D_->Init(); in InitializeScene()
356 auto renderHandles = graphicsContext3D_->GetRenderNodeGraphs(*ecs_); in RenderCameras()
810 SCENE_NS::IAssetManager::Ptr { new SCENE_NS::AssetManager(*renderContext_, *graphicsContext3D_) }; in ResetScene()
1218 auto& renderUtil = graphicsContext3D_->GetRenderContext().GetRenderUtil(); in GetRenderHandleUri()
1223 auto& renderUtil = graphicsContext3D_->GetRenderContext().GetRenderUtil(); in GetRenderHandleUri()

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