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Searched refs:gpuResourceManager_ (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dmaterial_extension_component_manager.cpp53 IGpuResourceManager& gpuResourceManager_; member in final
59 gpuResourceManager_(GetInstance<IRenderContext>( in MaterialExtensionComponentManager()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H A Dgltf2_importer.h158 RENDER_NS::IGpuResourceManager& gpuResourceManager_; member in GLTF2::final
H A Dgltf2_importer.cpp2555 gpuResourceManager_(device_.GetGpuResourceManager()), ecs_(&ecs),
3052 gpuHandleManager_.Write(entity)->reference = gpuResourceManager_.Create(name, desc);
3088 t->data.imageHandle = ImportTexture(move(result.image), *t->data.staging, importer->gpuResourceManager_);
3228 t->data = CreateCubemapFromImages(light->specularImageSize, mipLevels, gpuResourceManager_);
3280 ImportMaterial(result_, *data_, gltfMaterial, materialEntity, materialManager_, gpuResourceManager_,

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