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Searched
refs:gpuMemAllocator
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
gpu_buffer_vk.cpp
75
PlatformGpuMemoryAllocator&
gpuMemAllocator
, const GpuBufferDesc& desc, const int64_t alignedByteSize)
in RecordAllocation()
82
const string poolDebugName =
gpuMemAllocator
.GetBufferPoolDebugName(desc);
in RecordAllocation()
174
if (PlatformGpuMemoryAllocator*
gpuMemAllocator
= device_.GetPlatformGpuMemoryAllocator();
gpuMemAllocator
) {
in ~GpuBufferVk()
175
gpuMemAllocator
->DestroyBuffer(plat_.buffer, mem_.allocation);
in ~GpuBufferVk()
177
RecordAllocation(*
gpuMemAllocator
, desc_, -static_cast<int64_t>(plat_.fullByteSize));
in ~GpuBufferVk()
208
if (PlatformGpuMemoryAllocator*
gpuMemAllocator
= device_.GetPlatformGpuMemoryAllocator();
gpuMemAllocator
) {
in CreateBufferImpl()
210
(VkMemoryPropertyFlags)
gpuMemAllocator
->GetMemoryTypeProperties(mem_.allocationInfo.memoryType);
in CreateBufferImpl()
213
RecordAllocation(*
gpuMemAllocator
, desc
in CreateBufferImpl()
74
RecordAllocation( PlatformGpuMemoryAllocator&
gpuMemAllocator
, const GpuBufferDesc& desc, const int64_t alignedByteSize)
RecordAllocation()
argument
264
PlatformGpuMemoryAllocator*
gpuMemAllocator
= device_.GetPlatformGpuMemoryAllocator();
Map()
local
288
PlatformGpuMemoryAllocator*
gpuMemAllocator
= device_.GetPlatformGpuMemoryAllocator();
MapMemory()
local
307
PlatformGpuMemoryAllocator*
gpuMemAllocator
= device_.GetPlatformGpuMemoryAllocator();
Unmap()
local
344
PlatformGpuMemoryAllocator*
gpuMemAllocator
= device_.GetPlatformGpuMemoryAllocator();
AllocateMemory()
local
[all...]
H
A
D
gpu_image_vk.cpp
273
PlatformGpuMemoryAllocator*
gpuMemAllocator
= device_.GetPlatformGpuMemoryAllocator();
in ~GpuImageVk()
local
274
PLUGIN_ASSERT(
gpuMemAllocator
);
in ~GpuImageVk()
275
if (
gpuMemAllocator
) {
in ~GpuImageVk()
276
gpuMemAllocator
->DestroyImage(plat_.image, mem_.allocation);
in ~GpuImageVk()
309
PlatformGpuMemoryAllocator*
gpuMemAllocator
= device_.GetPlatformGpuMemoryAllocator();
in CreateVkImage()
local
310
if (
gpuMemAllocator
) {
in CreateVkImage()
312
const VmaPool customPool =
gpuMemAllocator
->GetImagePool(desc_);
in CreateVkImage()
331
gpuMemAllocator
->CreateImage(
in CreateVkImage()
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