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Searched refs:gpuHandleMgr_ (Results 1 - 2 of 2) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp1157 gpuHandleMgr_(GetManager<IRenderHandleComponentManager>(ecs)), layerMgr_(GetManager<ILayerComponentManager>(ecs)), in RenderSystem()
1270 if (renderContext_ && uriMgr_ && gpuHandleMgr_) { in Initialize()
1274 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize()
1276 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize()
1278 FillShaderData(entityMgr, *uriMgr_, *gpuHandleMgr_, shaderMgr, in Initialize()
1439 SetupSubmeshBuffers(*gpuHandleMgr_, mpd.meshComponent, submesh, renderSubmesh); in ProcessSubmesh()
1464 RenderMaterialIndices matIndices = AddRenderMaterial(*materialMgr_, *materialExtensionMgr_, *gpuHandleMgr_, in ProcessSubmesh()
1733 AddSingleMaterial(*materialMgr_, *materialExtensionMgr_, *gpuHandleMgr_, *dsMaterial_,
1780 if (!(environmentMgr_ && materialExtensionMgr_ && layerMgr_ && gpuHandleMgr_)) {
1799 FillRenderEnvironment(*gpuHandleMgr_, layerMas
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H A Drender_system.h247 IRenderHandleComponentManager* gpuHandleMgr_ = nullptr; member in final

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