Searched refs:gpuHandle (Results 1 - 13 of 13) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/ |
H A D | render_data_store_default_gpu_resource_data_copy.cpp | 52 if (ref.gpuHandle && ref.byteArray) { in PostRenderBackend() 53 GpuResourceUtil::CopyGpuResource(device_, gpuResourceMgr_, ref.gpuHandle.GetHandle(), *ref.byteArray); in PostRenderBackend() 73 if (gpuResourceMgr_.IsGpuBuffer(copyOp.gpuHandle)) { in AddCopyOperation()
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/ |
H A D | intf_render_data_store_default_gpu_resource_data_copy.h | 50 RenderHandleReference gpuHandle; member
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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/ |
H A D | gpu_resource_manager.h | 317 GpuBuffer* GetBuffer(const RenderHandle& gpuHandle) const; 318 GpuImage* GetImage(const RenderHandle& gpuHandle) const; 319 GpuSampler* GetSampler(const RenderHandle& gpuHandle) const;
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H A D | gpu_resource_manager.cpp | 353 void LogGpuResource(const RenderHandle& gpuHandle, const EngineResourceHandle engineHandle) 356 const RenderHandleType handleType = RenderHandleUtil::GetHandleType(gpuHandle); 363 PLUGIN_LOG_E("gpu %s > %" PRIx64 "=%" PRIx64 " generation: %u=%u", names[idx].data(), gpuHandle.id, engineHandle.id, 364 RenderHandleUtil::GetGenerationIndexPart(gpuHandle), RenderHandleUtil::GetGenerationIndexPart(engineHandle)); 1596 const EngineResourceHandle gpuHandle = gpuHandles[arrayIndex]; 1598 const bool validGpuHandle = RenderHandleUtil::IsValid(gpuHandle); 1601 gpuHandles[remapArrayIndex] = gpuHandle; 1657 const EngineResourceHandle gpuHandle = 1660 LogGpuResource(allocation.handle, gpuHandle); 1663 store.gpuHandles[arrayIndex] = gpuHandle; [all...] |
H A D | shader_manager.h | 227 const GpuComputeProgram* GetGpuComputeProgram(const RenderHandle& gpuHandle) const; 228 const GpuShaderProgram* GetGpuShaderProgram(const RenderHandle& gpuHandle) const;
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 108 const EngineResourceHandle gpuHandle = gpuResourceMgr.GetGpuHandle(renderPassDesc.attachmentHandles[idx]); in HashFramebuffer() local 109 HashCombine(hash, gpuHandle.id, static_cast<uint64_t>(atDesc.layer), static_cast<uint64_t>(atDesc.mipLevel)); in HashFramebuffer()
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H A D | render_backend_vk.h | 285 EngineResourceHandle gpuHandle; member
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H A D | render_backend_vk.cpp | 907 GpuQuery* gpuQuery = gpuQueryMgr_->Get(perfDataSet->gpuHandle); 2660 perfDataSet.gpuHandle = gpuQueryMgr_->Create(debugName, CreateGpuQueryVk(device_, desc)); 2708 if (const GpuQuery* gpuQuery = gpuQueryMgr_->Get(perfDataSet->gpuHandle); gpuQuery) { 2784 if (const GpuQuery* gpuQuery = gpuQueryMgr_->Get(perfDataSet->gpuHandle); gpuQuery) {
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/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | render_backend_gles.h | 192 EngineResourceHandle gpuHandle; member
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H A D | node_context_pool_manager_gles.cpp | 80 const EngineResourceHandle gpuHandle = gpuResourceMgr_.GetGpuHandle(renderPassDesc.attachmentHandles[idx]); in HashRPD() local 81 HashCombine(rpHash, gpuHandle.id); in HashRPD()
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H A D | render_backend_gles.cpp | 921 GpuQuery* gpuQuery = gpuQueryMgr_->Get(perfDataSet.gpuHandle); in RenderSingleCommandList() 2645 perfDataSet.gpuHandle = gpuQueryMgr_->Create(debugName, CreateGpuQueryGLES(device_, desc)); in StartFrameTimers() 2680 GpuQuery* gpuQuery = gpuQueryMgr_->Get(perfDataSet.gpuHandle); in CopyPerfTimeStamp()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/util/ |
H A D | render_frame_util.cpp | 199 dataCopy.gpuHandle = copyDataRef.bufferHandle; in ProcessFrameInputCopyData()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/ |
H A D | render_graph.cpp | 203 const EngineResourceHandle gpuHandle = gpuResourceMgr.GetGpuHandle(resState.resource.handle); in DebugPrintImageState() local 208 RenderHandleUtil::GetGenerationIndexPart(gpuHandle)); in DebugPrintImageState()
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