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Help
Searched
refs:gpuBufferDesc
(Results
1 - 2
of
2
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
mesh_builder.cpp
1031
GpuBufferDesc
gpuBufferDesc
;
in Allocate()
local
1032
gpuBufferDesc
.usageFlags = BufferUsageFlagBits::CORE_BUFFER_USAGE_TRANSFER_SRC_BIT;
in Allocate()
1033
gpuBufferDesc
.memoryPropertyFlags = MemoryPropertyFlagBits::CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
in Allocate()
1035
gpuBufferDesc
.engineCreationFlags = EngineBufferCreationFlagBits::CORE_ENGINE_BUFFER_CREATION_CREATE_IMMEDIATE |
in Allocate()
1038
gpuBufferDesc
.byteSize = static_cast<uint32_t>(vertexDataSize_ + indexDataSize_ + jointDataSize_ + targetDataSize_);
in Allocate()
1039
if (
gpuBufferDesc
.byteSize) {
in Allocate()
1040
stagingBuffer_ = gpuResourceManager.Create(
gpuBufferDesc
);
in Allocate()
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
H
A
D
gltf2_importer.cpp
1487
GpuBufferDesc
gpuBufferDesc
;
in ImportTexture()
local
1488
gpuBufferDesc
.usageFlags = BufferUsageFlagBits::CORE_BUFFER_USAGE_TRANSFER_SRC_BIT;
in ImportTexture()
1489
gpuBufferDesc
.memoryPropertyFlags = MemoryPropertyFlagBits::CORE_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
in ImportTexture()
1491
gpuBufferDesc
.engineCreationFlags =
in ImportTexture()
1495
gpuBufferDesc
.byteSize = static_cast<uint32_t>(data.size_bytes());
in ImportTexture()
1496
auto bufferHandle = gpuResourceManager.Create(
gpuBufferDesc
);
in ImportTexture()
1499
const auto count = Math::min(static_cast<uint32_t>(data.size_bytes()),
gpuBufferDesc
.byteSize);
in ImportTexture()
Completed in 9 milliseconds