Searched refs:gltf (Results 1 - 12 of 12) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/ |
H A D | intf_ecs_asset_manager.h | 19 #include <3d/gltf/gltf.h>
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/foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
H A D | ecs_asset_loader.cpp | 26 #include <3d/gltf/gltf.h> 270 ec_.SetType("gltf"); in StartLoading() 394 auto& gltf = graphicsContext_.GetGltf(); in LoadGltfEntityCollection() local 396 loadResult_ = gltf.LoadGLTF(resolvedFile); in LoadGltfEntityCollection() 407 importer_ = gltf.CreateGLTF2Importer(ec_.GetEcs()); in LoadGltfEntityCollection() 419 auto& gltf = graphicsContext_.GetGltf(); in ImportSceneFromGltf() local 433 gltf.ImportGltfScene(sceneIndex, *loadResult_.data, resourceData, ecs_, root, importFlags); in ImportSceneFromGltf()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2.h | 18 #include <3d/gltf/gltf.h>
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H A D | data.h | 19 #include <3d/gltf/gltf.h> 25 #include "gltf/gltf2_data_structures.h"
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H A D | gltf2.cpp | 17 #include <3d/gltf/gltf.h> 135 static constexpr string_view extensions[] = { "gltf", "glb" }; in GetSupportedExtensions() 175 if (extension == "gltf") { in SaveGLTF()
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H A D | gltf2_importer.h | 23 #include <3d/gltf/gltf.h>
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H A D | gltf2_importer.cpp | 16 #include "gltf/gltf2_importer.h" 75 #include "gltf/gltf2_util.h" 1659 // Transmission over writes the gltf material blend mode. in SelectShaders() 3644 auto& gltf = graphicsContext_->GetGltf(); 3645 return gltf.ImportGltfScene(
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/ |
H A D | intf_asset_manager.h | 23 #include <3d/gltf/gltf.h>
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/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | asset_loader.cpp | 286 ec_.SetType("gltf"); in StartLoading() 426 auto& gltf = graphicsContext_.GetGltf(); in LoadGltfEntityCollection() local 428 loadResult_ = gltf.LoadGLTF(resolvedFile); in LoadGltfEntityCollection() 439 importer_ = gltf.CreateGLTF2Importer(ec_.GetEcs()); in LoadGltfEntityCollection() 451 auto& gltf = graphicsContext_.GetGltf(); in ImportSceneFromGltf() local 465 gltf.ImportGltfScene(sceneIndex, *loadResult_.data, resourceData, ecs_, root, importFlags); in ImportSceneFromGltf() 584 // Loading and importing of glTF was done successfully. Fill the collection with all the gltf entities. in GltfImportFinished() 588 // It's possible to only add some specific node from the gltf. in GltfImportFinished()
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H A D | scene_holder.h | 41 #include <3d/gltf/gltf.h>
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/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
H A D | lume_common.cpp | 446 // gltf src update case crashes when MULTI_ECS_UPDATE_AT_ONCE is ON. in DestroyResource() 457 auto gltf = graphicsContext_->GetGltf().LoadGLTF(info.fileName_); in LoadAndImport() local 458 if (!gltf.success) { in LoadAndImport() 460 info.fileName_, gltf.error.c_str()); in LoadAndImport() 463 if (!gltf.data) { in LoadAndImport() 464 WIDGET_LOGE("LoadAndImport gltf data is null. Error: %s ", gltf.error.c_str()); in LoadAndImport() 469 importer->ImportGLTF(*gltf.data, info.resourceImportFlags_); in LoadAndImport() 483 size_t sceneIndex = gltf.data->GetDefaultSceneIndex(); in LoadAndImport() 484 if (sceneIndex == CORE3D_NS::CORE_GLTF_INVALID_INDEX && gltf in LoadAndImport() [all...] |
/foundation/graphic/graphic_3d/3d_widget_adapter/core/include/lume/ |
H A D | lume_common.h | 37 #include <3d/gltf/gltf.h>
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