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/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_blur.cpp323 void BlurPass(const ConstDrawInput& di, IDescriptorSetBinder& binder, IDescriptorSetBinder& globalBinder, in BlurPass() argument
331 sets[0] = globalBinder.GetDescriptorSetHandle(); in BlurPass()

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