Searched refs:gfxHandle (Results 1 - 3 of 3) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 574 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(fxaaData_.shader); in ExecuteFXAA() local 576 fxaaData_.shader, gfxHandle, fxaaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteFXAA() 629 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(taaData_.shader); in ExecuteTAA() local 631 taaData_.shader, gfxHandle, taaData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteTAA() 707 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(dofBlurData_.shader); in ExecuteDofBlur() local 709 dofBlurData_.shader, gfxHandle, dofBlurData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteDofBlur() 776 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(dofData_.shader); in ExecuteDof() local 778 dofData_.shader, gfxHandle, dofData_.pl, {}, {}, { DYNAMIC_STATES, countof(DYNAMIC_STATES) }); in ExecuteDof()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_env.cpp | 396 const RenderHandle gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(shaderHandle); in GetPso() local 400 shaderHandle, gfxHandle, plHandle, {}, specialization, GetDynamicStates()); in GetPso()
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/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
H A D | gltf2_exporter.cpp | 1129 const RenderHandleReference gfxHandle = shaderMgr.GetGraphicsStateHandleByShaderHandle(handle); in UpdateShaderStateToGltfMaterial() local 1130 const GraphicsState gfxState = shaderMgr.GetGraphicsState(gfxHandle); in UpdateShaderStateToGltfMaterial()
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