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Searched refs:generateTangents (Results 1 - 3 of 3) sorted by relevance

/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/interface/
H A Dmesh_arrays.h30 bool generateTangents { false };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dmesh_builder.cpp1113 const bool generateTangents = submesh.info.tangents && tangents.buffer.empty(); in SetVertexData() local
1119 if (normals.buffer.empty() || generateTangents) { in SetVertexData()
1135 if (generateTangents) { in SetVertexData()
1151 if (generateTangents) { in SetVertexData()
/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_holder.cpp2462 submesh.tangents = geometry->generateTangents; in CreateMeshFromArrays()

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