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Searched refs:g_playFinished (Results 1 - 3 of 3) sorted by relevance

/foundation/multimedia/media_foundation/test/scenetest/helper/
H A Dlite_player.cpp29 static bool g_playFinished = false; member
35 g_playFinished = true;
88 g_playFinished = false; in Create()
105 return !g_playFinished; in IsPlaying()
115 g_playFinished = false; in Play()
H A Dstd_player.cpp29 bool g_playFinished = false; member
47 if (type == INFO_TYPE_EOS && !g_playFinished) {
51 g_playFinished = true;
54 g_playFinished = true;
107 g_playFinished = false; in Create()
133 if (g_playFinished) { in IsPlaying()
136 return !g_playFinished; in IsPlaying()
153 g_playFinished = false; in Play()
182 g_playFinished = true; in Stop()
H A Dlite_stream_player.cpp76 bool g_playFinished = false; variable
81 while (!g_playFinished) { in DataProcessThread()
116 g_playFinished = true;
117 MEDIA_LOG_I("OnPlaybackComplete called, g_playFinished is true now.");
167 g_playFinished = false; in StartLiteStreamPlayer()
191 while (!g_playFinished) { in StartLiteStreamPlayer()

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