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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_create_functions_vk.cpp44 const FragmentShadingRateProperties& fsrp = deviceVk.GetCommonDeviceProperties().fragmentShadingRateProperties; in ClampShadingRateAttachmentTexelSize() local
46 val, fsrp.minFragmentShadingRateAttachmentTexelSize, fsrp.maxFragmentShadingRateAttachmentTexelSize); in ClampShadingRateAttachmentTexelSize()

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