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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Ddevice_vk.cpp120 unique_ptr<PhysicalDeviceFragmentShadingRateStructsVk> fsr; member
134 co.fsr = make_unique<PhysicalDeviceFragmentShadingRateStructsVk>(); in GetPhysicalDeviceFragmentShadingRateStructs()
135 auto& fsr = co.fsr; in GetPhysicalDeviceFragmentShadingRateStructs() local
136 fsr->physicalDeviceFragmentShadingRateFeatures = { in GetPhysicalDeviceFragmentShadingRateStructs()
143 *cw.ppNextFeatures = &fsr->physicalDeviceFragmentShadingRateFeatures; in GetPhysicalDeviceFragmentShadingRateStructs()
144 cw.ppNextFeatures = &fsr->physicalDeviceFragmentShadingRateFeatures.pNext; in GetPhysicalDeviceFragmentShadingRateStructs()
146 fsr->physicalDeviceFragmentShadingRateProperties = { in GetPhysicalDeviceFragmentShadingRateStructs()
150 *cw.ppNextProperties = &fsr->physicalDeviceFragmentShadingRateProperties; in GetPhysicalDeviceFragmentShadingRateStructs()
151 cw.ppNextProperties = &fsr in GetPhysicalDeviceFragmentShadingRateStructs()
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