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Help
Searched
refs:frontFace
(Results
1 - 10
of
10
) sorted by relevance
/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H
A
D
intf_scene_util.h
127
RENDER_NS::FrontFace
frontFace
{ RENDER_NS::FrontFace::CORE_FRONT_FACE_COUNTER_CLOCKWISE };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H
A
D
scene_util.cpp
617
gs.rasterizationState.
frontFace
= info.
frontFace
;
in GetDefaultMaterialShaderData()
630
gs.rasterizationState.
frontFace
= info.
frontFace
;
in GetDefaultMaterialShaderData()
658
gs.rasterizationState.
frontFace
= info.
frontFace
;
in GetDefaultMaterialShaderData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H
A
D
render_backend_gles.cpp
341
switch (rs.
frontFace
) {
in SetFrontFace()
2809
crs.
frontFace
= rs.
frontFace
;
in PrimeCache()
2986
auto
frontFace
= rs.
frontFace
;
in UpdateRasterizationState()
local
2989
if (
frontFace
== FrontFace::CORE_FRONT_FACE_COUNTER_CLOCKWISE) {
in UpdateRasterizationState()
2990
frontFace
= FrontFace::CORE_FRONT_FACE_CLOCKWISE;
in UpdateRasterizationState()
2991
} else if (
frontFace
== FrontFace::CORE_FRONT_FACE_CLOCKWISE) {
in UpdateRasterizationState()
2992
frontFace
= FrontFace::CORE_FRONT_FACE_COUNTER_CLOCKWISE;
in UpdateRasterizationState()
2995
if (
frontFace
!
in UpdateRasterizationState()
[all...]
/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H
A
D
shader_state_loader_util.cpp
175
SafeGetJsonEnum(jsonData, "
frontFace
", context.error, context.data.
frontFace
);
in FromJson()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H
A
D
pipeline_state_object_vk.cpp
231
(VkFrontFace)rasterizationState.
frontFace
, //
frontFace
in GraphicsPipelineStateObjectVk()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H
A
D
pipeline_state_desc.h
1148
FrontFace
frontFace
{ FrontFace::CORE_FRONT_FACE_COUNTER_CLOCKWISE };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H
A
D
render_node_default_depth_render_slot.cpp
476
gfxState.rasterizationState.
frontFace
= FrontFace::CORE_FRONT_FACE_CLOCKWISE;
in CreateNewPso()
H
A
D
render_node_default_shadow_render_slot.cpp
500
gfxState.rasterizationState.
frontFace
= FrontFace::CORE_FRONT_FACE_CLOCKWISE;
in CreateNewPso()
H
A
D
render_node_default_material_render_slot.cpp
761
gfxState.rasterizationState.
frontFace
= FrontFace::CORE_FRONT_FACE_CLOCKWISE;
in CreateNewPso()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
shader_manager.cpp
75
hash |= (static_cast<uint64_t>(state.
frontFace
) << RS_HASH_FRONT_FACE_SHIFT);
in hash()
Completed in 27 milliseconds