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Searched refs:frontFace (Results 1 - 10 of 10) sorted by relevance

/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_scene_util.h127 RENDER_NS::FrontFace frontFace { RENDER_NS::FrontFace::CORE_FRONT_FACE_COUNTER_CLOCKWISE };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp617 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData()
630 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData()
658 gs.rasterizationState.frontFace = info.frontFace; in GetDefaultMaterialShaderData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_backend_gles.cpp341 switch (rs.frontFace) { in SetFrontFace()
2809 crs.frontFace = rs.frontFace; in PrimeCache()
2986 auto frontFace = rs.frontFace; in UpdateRasterizationState() local
2989 if (frontFace == FrontFace::CORE_FRONT_FACE_COUNTER_CLOCKWISE) { in UpdateRasterizationState()
2990 frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in UpdateRasterizationState()
2991 } else if (frontFace == FrontFace::CORE_FRONT_FACE_CLOCKWISE) { in UpdateRasterizationState()
2992 frontFace = FrontFace::CORE_FRONT_FACE_COUNTER_CLOCKWISE; in UpdateRasterizationState()
2995 if (frontFace ! in UpdateRasterizationState()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/loader/
H A Dshader_state_loader_util.cpp175 SafeGetJsonEnum(jsonData, "frontFace", context.error, context.data.frontFace); in FromJson()
/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dpipeline_state_object_vk.cpp231 (VkFrontFace)rasterizationState.frontFace, // frontFace in GraphicsPipelineStateObjectVk()
/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dpipeline_state_desc.h1148 FrontFace frontFace { FrontFace::CORE_FRONT_FACE_COUNTER_CLOCKWISE };
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp476 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
H A Drender_node_default_shadow_render_slot.cpp500 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
H A Drender_node_default_material_render_slot.cpp761 gfxState.rasterizationState.frontFace = FrontFace::CORE_FRONT_FACE_CLOCKWISE; in CreateNewPso()
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp75 hash |= (static_cast<uint64_t>(state.frontFace) << RS_HASH_FRONT_FACE_SHIFT); in hash()

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