/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/ |
H A D | node_context_pool_manager_gles.cpp | 119 // is returned if target is the default framebuffer, but the default framebuffer does not exist. in VerifyFBO() 123 // is returned if any of the framebuffer attachment points are framebuffer incomplete. in VerifyFBO() 127 // is returned if the framebuffer does not haveat least one image attached to it. in VerifyFBO() 143 // is returned if any framebuffer attachment is layered, and any populated attachment is not in VerifyFBO() 413 uint32_t GenerateSubPassFBO(DeviceGLES& device, LowlevelFramebufferGL& framebuffer, const RenderPassSubpassDesc& sb, in GenerateSubPassFBO() argument 433 BindToFbo(drawBuffers[idx], images[ci], framebuffer.width, framebuffer.height, views, in GenerateSubPassFBO() 436 BindToFboMultisampled(drawBuffers[idx], images[original], images[ci], framebuffer in GenerateSubPassFBO() 486 GenerateResolveFBO(DeviceGLES& device, LowlevelFramebufferGL& framebuffer, const RenderPassSubpassDesc& sb, array_view<const BindImage> images) GenerateResolveFBO() argument 544 ProcessSubPass(DeviceGLES& device, LowlevelFramebufferGL& framebuffer, vector<FboHash>& fboMap, array_view<const BindImage> images, const array_view<const uint32_t> imageMap, const RenderPassSubpassDesc& sb, bool multisampledRenderToTexture) ProcessSubPass() argument [all...] |
H A D | render_backend_gles.cpp | 373 void Invalidate(GLenum framebuffer, int32_t count, const GLenum invalidate[], const RenderPassDesc& rpd, in Invalidate() argument 379 glInvalidateFramebuffer(framebuffer, static_cast<GLsizei>(count), invalidate); in Invalidate() 387 glInvalidateSubFramebuffer(framebuffer, static_cast<GLsizei>(count), invalidate, X, Y, W, H); in Invalidate()
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/foundation/graphic/graphic_2d/rosen/samples/opengl/test_glFramebufferTexture3DOES/entry/src/main/cpp/ |
H A D | test_glFramebufferTexture3DOES.cpp | 85 GLuint framebuffer;
in GLCopyTexSubImage3D() local 86 glGenFramebuffers(CREAT_NUM_ONE, &framebuffer);
in GLCopyTexSubImage3D() 87 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
in GLCopyTexSubImage3D()
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample2/ |
H A D | shadow2_demo.js | 300 let framebuffer, texture, depthBuffer; 302 if (framebuffer) { 303 gl.deleteFramebuffer(framebuffer); 313 framebuffer = gl.createFramebuffer(); 314 if (!framebuffer) { 333 gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); 340 framebuffer.texture = texture; 344 return framebuffer;
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/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/ |
H A D | shadow_demo.js | 298 let framebuffer, texture, depthBuffer; 300 if (framebuffer) { 301 gl.deleteFramebuffer(framebuffer); 311 framebuffer = gl.createFramebuffer(); 312 if (!framebuffer) { 331 gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); 338 framebuffer.texture = texture; 342 return framebuffer;
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/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/ |
H A D | webgl_framebuffer.h | 84 void SetFramebuffer(unsigned int framebuffer) in SetFramebuffer() argument 86 framebuffer_ = framebuffer; in SetFramebuffer()
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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/ |
H A D | node_context_pool_manager_vk.cpp | 128 uint64_t frameBufferHash { 0 }; // only framebuffer related hash 197 VkFramebuffer framebuffer = VK_NULL_HANDLE; in CreateFramebuffer() local 214 &framebuffer)); // pFramebuffer in CreateFramebuffer() 217 return framebuffer; in CreateFramebuffer() 313 ref.second.frameBuffer, // framebuffer in ~NodeContextPoolManagerVk() 480 renderPassData.framebuffer = iter->second.frameBuffer; 482 renderPassData.framebuffer = 484 cache.hashToElement[renderPassData.frameBufferHash] = { frameCount, renderPassData.framebuffer }; 487 VulkanHandleCast<uint64_t>(renderPassData.framebuffer),
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H A D | pipeline_create_functions_vk.h | 63 VkFramebuffer framebuffer { VK_NULL_HANDLE };
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H A D | render_backend_vk.cpp | 818 VK_NULL_HANDLE, // framebuffer 1330 (stateCache.lowLevelRenderPassData.framebuffer != VK_NULL_HANDLE); 1403 stateCache.lowLevelRenderPassData.framebuffer, // framebuffer 2561 stateCache.lowLevelRenderPassData.framebuffer, // framebuffer
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/foundation/graphic/graphic_3d/lume/LumeRender/api/render/vulkan/ |
H A D | intf_device_vk.h | 101 VkFramebuffer framebuffer { VK_NULL_HANDLE };
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