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Help
Searched
refs:frameCounter_
(Results
1 - 4
of
4
) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H
A
D
gpu_resource_cache.cpp
104
if (frameCount ==
frameCounter_
) {
in BeginFrame()
107
frameCounter_
= frameCount;
in BeginFrame()
166
if ((gpuRef.hash == ref.hash) && (gpuRef.frameUseIndex !=
frameCounter_
)) {
in AllocateAndRemapImages()
168
gpuRef.frameUseIndex =
frameCounter_
;
in AllocateAndRemapImages()
176
gpuBackedImages_.push_back({ ref.hash,
frameCounter_
, move(handle) });
in AllocateAndRemapImages()
203
const auto ageLimit = (
frameCounter_
< minAge) ? 0 : (
frameCounter_
- minAge);
in DestroyOldImages()
H
A
D
gpu_resource_cache.h
83
uint64_t
frameCounter_
{ 0 };
/foundation/graphic/graphic_2d/rosen/samples/composer/
H
A
D
layer_context.cpp
255
frameCounter_
=
frameCounter_
% 60; // 60 is cycle size
in DrawExtraColor()
256
if (
frameCounter_
== 0) {
in DrawExtraColor()
261
frameCounter_
++;
in DrawExtraColor()
H
A
D
layer_context.h
73
uint32_t
frameCounter_
= 0;
member in OHOS::LayerContext
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