Searched refs:fovy (Results 1 - 1 of 1) sorted by relevance
/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/ |
H A D | matrix_util.h | 467 static inline Mat4X4 PerspectiveLhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhZo() argument 469 float const tanHalfFovy = tan(fovy / 2.0f); in PerspectiveLhZo() 496 static inline Mat4X4 PerspectiveRhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveRhZo() argument 498 Mat4X4 result = PerspectiveLhZo(fovy, aspect, zNear, zFar); in PerspectiveRhZo() 507 static inline Mat4X4 PerspectiveLhNo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhNo() argument 509 float const tanHalfFovy = tan(fovy / 2.0f); in PerspectiveLhNo() 536 static inline Mat4X4 PerspectiveRhNo(float fovy, float aspect, float zNear, float zFar) in PerspectiveRhNo() argument 538 Mat4X4 result = PerspectiveLhNo(fovy, aspect, zNear, zFar); in PerspectiveRhNo()
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