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/foundation/graphic/graphic_3d/lume/LumeBase/api/base/math/
H A Dmatrix_util.h467 static inline Mat4X4 PerspectiveLhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhZo() argument
469 float const tanHalfFovy = tan(fovy / 2.0f); in PerspectiveLhZo()
496 static inline Mat4X4 PerspectiveRhZo(float fovy, float aspect, float zNear, float zFar) in PerspectiveRhZo() argument
498 Mat4X4 result = PerspectiveLhZo(fovy, aspect, zNear, zFar); in PerspectiveRhZo()
507 static inline Mat4X4 PerspectiveLhNo(float fovy, float aspect, float zNear, float zFar) in PerspectiveLhNo() argument
509 float const tanHalfFovy = tan(fovy / 2.0f); in PerspectiveLhNo()
536 static inline Mat4X4 PerspectiveRhNo(float fovy, float aspect, float zNear, float zFar) in PerspectiveRhNo() argument
538 Mat4X4 result = PerspectiveLhNo(fovy, aspect, zNear, zFar); in PerspectiveRhNo()

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